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Unused check in GameBasedMdpModelChecker #1005

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@volkm

The following statement does the same independent of the value of player2Min:

result.getValues()[newOffset] = player2Min ? previousResult.get().values.getValues()[oldOffset] : previousResult.get().values.getValues()[oldOffset];

What is the correct behavior?

(revealed by clang-tidy checks I performed locally)

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