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[BUG] Console Error When Goes Main Menu #67

@Teals53

Description

@Teals53

Mod Version
v1.3.2

Describe the bug
Console Error

To Reproduce
Steps to reproduce the behavior:

  1. Play a bit and go main menu

Expected behavior
Not to get any error

Mod list:
Lethal Progression
MMHook
LethalThings
Mimics

Additional context
[Error : Unity Log] KeyNotFoundException: The given key 'HandSlot' was not present in the dictionary.
Stack trace:
System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) LethalProgression.Patches.XPPatches.DisconnectXPHandler () (at <921abc4e643b402eb381ff4e93321c57>:IL_0001) (wrapper dynamic-method) GameNetworkManager.DMD<GameNetworkManager::Disconnect>(GameNetworkManager) QuickMenuManager.LeaveGameConfirm () (at <09f109276c764f589f47f312aab5547a>:IL_001E) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0022) UnityEngine.UI.Button.Press () (at <17de86d66286445fa95af59fa8fa644d>:IL_001C) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0009) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0007) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()

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