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QUYEN 4/16/2020

This is the UI "prototype": Basic Interface Everything is in button format bc I figure it is easier to control things by selecting/deselecting button than hard-coding and operating slider in pygame.

How image look on this new UI: in action

Glasses on top: glassed

  • What I got so far

    • Buttons changed color to indicate the state of being selected
    • The choice of some buttons "automatically" disable some other button
  • What's missing

    • Starburst and halo
    • Button deselect: my plan is to deselect a selected button with right click mouse (in contrast to left click to select). This should be easy with pygame.mouse.get_selected(), but for some reasons I got get_selected() can't be found, which shouldn't be a problem with my pygame version (1.9.6)
    • Key press to control values: my plan is to check whether myopia or hyperopia is selected, then use UP and DOWN arrow key to change values, and have pop-up window displayed the current value after change
  • Problems

    • Program shuts down if we close the file window not choosing any file
    • Many images are too large to be seen entirely on screen (new screen and old total window), resize image may compromise the quality
    • Upload a new image cause it to sit on top of the old one. Should be reset every time an image is uploaded

https://crypto-resolver-265608.appspot.com/

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