Octree Visualizer is a real-time graphics application designed to construct, visualize, and optimize spatial partitioning structures using Qt and OpenGL.
This project demonstrates the transition from ImGui-based workflows to the industry-standard Qt framework, integrated directly with native OpenGL rendering within a Visual Studio environment. The core focus is on spatial optimization algorithms and culling techniques fundamental to game engine development.
- Linear Octree with Morton Codes (Z-Order Curve):
- Instead of standard pointer-based linking, points are sorted using Morton Codes (interleaving bits of x, y, z coordinates).
- This improves memory locality and cache coherence during tree construction and traversal.
- Bitwise Indexing:
- Utilizes efficient bit manipulation (Magic Bits) to calculate child node indices, minimizing branching overhead.
- View Frustum Culling:
- Implements geometric intersection tests between the camera's view frustum (6 planes) and Octree node AABBs.
- Pruning: Recursively stops tree traversal for nodes outside the view, significantly reducing the number of debug lines generated and rendered.
- Visual Debugging:
- Real-time visualization of the Octree hierarchy.
- Color-coded points to visualize sorting order.
- Qt OpenGL Widget:
- Embeds a native OpenGL rendering context within a
QOpenGLWidget. - Handles mouse events (camera orbit, zoom) using Qt's event system.
- Embeds a native OpenGL rendering context within a
- Visual Studio Workflow:
- Developed using Visual Studio 2022 with the Qt VS Tools extension, simulating a professional engine development environment (distinct from Qt Creator).
- Language: C++17
- IDE: Visual Studio 2022 (MSVC)
- GUI Framework: Qt 6.x
- Graphics API: OpenGL 4.5 Core Profile
- Shading Language: GLSL
- Math Library: Qt GUI Module (QVector3D, QMatrix4x4)
The ultimate goal is to process massive particle simulations entirely on the GPU.
- Core: OpenGL Setup with Qt Integration
- Algorithm: Linear Octree Implementation (Morton Encoding)
- Optimization: Frustum Culling & AABB Intersection
- GPU Acceleration: Migrate Octree construction and traversal to Compute Shaders.
- Dynamic Updates: Implement efficient re-insertion logic for moving particles.
- Indirect Draw: Utilize
glMultiDrawElementsIndirectto reduce draw call overhead.
- Prerequisites:
- Visual Studio 2019 or 2022
- Qt 6.10.1 (Prebuilt binaries for MSVC 64-bit)
- Qt Visual Studio Tools (VS Extension)
- Setup:
- Open
OctreeVisualizer.slnin Visual Studio. - Navigate to
Extensions > Qt VS Tools > Qt Versionsand link your installed Qt path (e.g.,C:\Qt\6.10.1\msvc2019_64).
- Open
- Build:
- Select
ReleaseorDebugconfiguration. - Build and run.
- Select
Last Update: Jan 2026
