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Octree Visualizer

Octree Visualizer is a real-time graphics application designed to construct, visualize, and optimize spatial partitioning structures using Qt and OpenGL.

This project demonstrates the transition from ImGui-based workflows to the industry-standard Qt framework, integrated directly with native OpenGL rendering within a Visual Studio environment. The core focus is on spatial optimization algorithms and culling techniques fundamental to game engine development.

📸 Preview

Preview

🚀 Key Features & Implementation Details

1. Spatial Partitioning & Optimization

  • Linear Octree with Morton Codes (Z-Order Curve):
    • Instead of standard pointer-based linking, points are sorted using Morton Codes (interleaving bits of x, y, z coordinates).
    • This improves memory locality and cache coherence during tree construction and traversal.
  • Bitwise Indexing:
    • Utilizes efficient bit manipulation (Magic Bits) to calculate child node indices, minimizing branching overhead.

2. Rendering Optimization

  • View Frustum Culling:
    • Implements geometric intersection tests between the camera's view frustum (6 planes) and Octree node AABBs.
    • Pruning: Recursively stops tree traversal for nodes outside the view, significantly reducing the number of debug lines generated and rendered.
  • Visual Debugging:
    • Real-time visualization of the Octree hierarchy.
    • Color-coded points to visualize sorting order.

3. Qt & OpenGL Integration

  • Qt OpenGL Widget:
    • Embeds a native OpenGL rendering context within a QOpenGLWidget.
    • Handles mouse events (camera orbit, zoom) using Qt's event system.
  • Visual Studio Workflow:
    • Developed using Visual Studio 2022 with the Qt VS Tools extension, simulating a professional engine development environment (distinct from Qt Creator).

🛠 Tech Stack

  • Language: C++17
  • IDE: Visual Studio 2022 (MSVC)
  • GUI Framework: Qt 6.x
  • Graphics API: OpenGL 4.5 Core Profile
  • Shading Language: GLSL
  • Math Library: Qt GUI Module (QVector3D, QMatrix4x4)

📝 Roadmap

The ultimate goal is to process massive particle simulations entirely on the GPU.

  • Core: OpenGL Setup with Qt Integration
  • Algorithm: Linear Octree Implementation (Morton Encoding)
  • Optimization: Frustum Culling & AABB Intersection
  • GPU Acceleration: Migrate Octree construction and traversal to Compute Shaders.
  • Dynamic Updates: Implement efficient re-insertion logic for moving particles.
  • Indirect Draw: Utilize glMultiDrawElementsIndirect to reduce draw call overhead.

📂 Installation & Build

  1. Prerequisites:
    • Visual Studio 2019 or 2022
    • Qt 6.10.1 (Prebuilt binaries for MSVC 64-bit)
    • Qt Visual Studio Tools (VS Extension)
  2. Setup:
    • Open OctreeVisualizer.sln in Visual Studio.
    • Navigate to Extensions > Qt VS Tools > Qt Versions and link your installed Qt path (e.g., C:\Qt\6.10.1\msvc2019_64).
  3. Build:
    • Select Release or Debug configuration.
    • Build and run.

Last Update: Jan 2026

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