Compute the reciprocal of the principal square root of a single-precision floating-point number.
The reciprocal of the principal square root is defined as
var rsqrtf = require( '@stdlib/math/base/special/rsqrtf' );
Computes the reciprocal (inverse) square root of a single-precision floating-point number.
var v = rsqrtf( 1.0 );
// returns 1.0
v = rsqrtf( 4.0 );
// returns 0.5
v = rsqrtf( 0.0 );
// returns Infinity
v = rsqrtf( NaN );
// returns NaN
v = rsqrtf( Infinity );
// returns 0.0
For negative numbers, the reciprocal square root is not defined.
var v = rsqrtf( -4.0 );
// returns NaN
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var rsqrtf = require( '@stdlib/math/base/special/rsqrtf' );
var opts = {
'dtype': 'float32'
};
var x = discreteUniform( 100, 0, 100, opts );
logEachMap( 'rsqrt(%d) = %0.4f', x, rsqrtf );
#include "stdlib/math/base/special/rsqrtf.h"
Computes the reciprocal (inverse) square root of a single-precision floating-point number.
float y = stdlib_base_rsqrtf( 4.0 );
// returns 0.5
The function accepts the following arguments:
- x:
[in] float
input value.
float stdlib_base_rsqrtf( const float x );
#include "stdlib/math/base/special/rsqrtf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, 9.0f, 0.0f, 0.0f/0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_rsqrtf( x[ i ] );
printf( "rsqrt(%f) = %f\n", x[ i ], y );
}
}
@stdlib/math/base/special/rsqrt
: compute the reciprocal square root of a double-precision floating-point number.@stdlib/math/base/special/sqrtf
: compute the principal square root of a single-precision floating-point number.