Compute the reciprocal of the principal square root of a double-precision floating-point number.
The reciprocal of the principal square root is defined as
var rsqrt = require( '@stdlib/math/base/special/rsqrt' );
Computes the reciprocal (inverse) square root of a double-precision floating-point number.
var v = rsqrt( 1.0 );
// returns 1.0
v = rsqrt( 4.0 );
// returns 0.5
v = rsqrt( 100.0 );
// returns 0.1
v = rsqrt( 0.0 );
// returns Infinity
v = rsqrt( NaN );
// returns NaN
v = rsqrt( Infinity );
// returns 0.0
For negative numbers, the reciprocal square root is not defined.
var v = rsqrt( -4.0 );
// returns NaN
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var rsqrt = require( '@stdlib/math/base/special/rsqrt' );
var opts = {
'dtype': 'float64'
};
var x = discreteUniform( 100, 0, 100, opts );
logEachMap( 'rsqrt(%d) = %0.4f', x, rsqrt );
#include "stdlib/math/base/special/rsqrt.h"
Computes the reciprocal (inverse) square root of a double-precision floating-point number.
double y = stdlib_base_rsqrt( 4.0 );
// returns 0.5
The function accepts the following arguments:
- x:
[in] double
input value.
double stdlib_base_rsqrt( const double x );
#include "stdlib/math/base/special/rsqrt.h"
#include <stdio.h>
int main( void ) {
const double x[] = { 3.14, 9.0, 0.0, 0.0/0.0 };
double y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_rsqrt( x[ i ] );
printf( "rsqrt(%lf) = %lf\n", x[ i ], y );
}
}
@stdlib/math/base/special/sqrt
: compute the principal square root of a double-precision floating-point number.