Package for creating Flash Player projectors
Creates Flash projectors from a standalone Flash Player.
Takes a standalone Flash Player file, a directory containing a standalone Flash Player, or a shockpkg standalone Flash Player package file.
Can also create bundles that group the projector and resources in a directory beside a single launcher for Windows and Linux or within an application bundle for macOS.
Reading DMG projector packages is only supported on macOS.
import {ProjectorWindows32} from '@shockpkg/swf-projector';
const projector = new ProjectorWindows('projector-windows32/application.exe');
// Optional custom icon.
projector.iconFile = 'icon.ico';
// Optional custom PE resource strings.
projector.versionStrings = {
FileVersion: '3.1.4',
ProductVersion: '3.1.4',
CompanyName: 'Custom Company Name',
FileDescription: 'Custom File Description',
LegalCopyright: 'Custom Legal Copyright',
ProductName: 'Custom Product Name',
LegalTrademarks: 'Custom Legal Trademarks',
OriginalFilename: 'CustomOriginalFilename.exe',
InternalName: 'CustomInternalName',
Comments: 'Custom Comments'
};
// Optionally patch window title.
projector.patchWindowTitle = 'Custom Title';
// Optionally remove now-broken signature.
projector.removeCodeSignature = true;
await projector.withFile('player.exe', 'movie.swf');
import {ProjectorMacApp} from '@shockpkg/swf-projector';
const projector = new ProjectorMacApp('projector-macapp/application.app');
// Optional custom icon.
projector.iconFile = 'icon.icns';
// Optionally change main binary name.
projector.binaryName = 'application';
// Optionally base Info.plist file.
projector.infoPlistFile = 'Info.plist';
// Optionally custom PkgInfo file.
projector.pkgInfoFile = 'PkgInfo';
// Optionally update bundle name.
projector.bundleName = 'application';
// Optionally patch window title (currently requires version 11+).
projector.patchWindowTitle = 'Custom Title';
// Optionally remove file associations from Info.plist.
projector.removeFileAssociations = true;
// Optionally exclude InfoPlist.strings files.
projector.removeInfoPlistStrings = true;
// Optionally remove now-broken signature.
projector.removeCodeSignature = true;
await projector.withFile('player.dmg', 'movie.swf');
import {ProjectorLinux32} from '@shockpkg/swf-projector';
const projector = new ProjectorLinux32('projector-linux32/application');
// Optionally patch window title.
projector.patchWindowTitle = 'Custom Title';
// Optionally disable menu entirely.
// projector.patchMenuRemove = true;
// Necessary to load from relative paths.
projector.patchProjectorPath = true;
await projector.withFile('player.tar.gz', 'movie.swf');
import {ProjectorLinux64} from '@shockpkg/swf-projector';
const projector = new ProjectorLinux64('projector-linux64/application');
// Optionally patch window title.
projector.patchWindowTitle = 'Custom Title';
// Optionally disable menu entirely.
// projector.patchMenuRemove = true;
// Necessary to load from relative paths.
projector.patchProjectorPath = true;
// Necessary unless the binaries get fixed.
projector.patchProjectorOffset = true;
await projector.withFile('player.tar.gz', 'movie.swf');
import {BundleWindows32} from '@shockpkg/swf-projector';
const bundle = new BundleWindows32('bundle-windows32/application.exe');
// Use projector property to set options.
bundle.projector.removeCodeSignature = true;
await bundle.withFile('player.exe', 'movie.swf', async b => {
// Add resources in callback.
await b.copyResource('other.swf', 'other.swf');
});
import {BundleMacApp} from '@shockpkg/swf-projector';
const bundle = new BundleMacApp('bundle-macapp/application.app');
// Use projector property to set options.
bundle.projector.removeCodeSignature = true;
await bundle.withFile('player.dmg', 'movie.swf', async b => {
// Add resources in callback.
await b.copyResource('other.swf', 'other.swf');
});
import {BundleLinux32} from '@shockpkg/swf-projector';
const bundle = new BundleLinux32('bundle-linux32/application');
// Use projector property to set options.
bundle.projector.patchProjectorPath = true;
await bundle.withFile('player.tar.gz', 'movie.swf', async b => {
// Add resources in callback.
await b.copyResource('other.swf', 'other.swf');
});
import {BundleLinux64} from '@shockpkg/swf-projector';
const bundle = new BundleLinux64('bundle-linux64/application');
// Use projector property to set options.
bundle.projector.patchProjectorPath = true;
bundle.projector.patchProjectorOffset = true;
await bundle.withFile('player.tar.gz', 'movie.swf', async b => {
// Add resources in callback.
await b.copyResource('other.swf', 'other.swf');
});
An option to replace the window title stored in the binary. Size cannot be larger than the title being replaced in the binary.
An option to set a custom window title in the binary. Size cannot be larger than the string being replaced in the binary.
An option to replace the window title stored in the binary. Size cannot be larger than the title being replaced in the binary.
An option to completely disable the menu for the projector. Avoids layout calculation issues when the menu is in the window.
Compatible with Flash Player 9+ (version 6 was correct).
Required since Flash Player 10.1+ to load relative paths (earlier versions would try the relative path first, before trying resolved path).
Projectors create the main URL with: "file:" + argv[0]
resolving to a bad URL like file://file|%2Fpath%2Fto%2Fapplication
causing relative paths to load from the root of the drive.
This patch replaces the string reference to use "file://" + argv[0]
instead, which resolves to file:///path/to/application
when run by an absolute path.
Not a perfect patch because it does not resolve the full path first, if run from relative path would get path like file://./application
, but an improvement. Recommended to use a shell script or binary that resolves itself and runs projector from an absolute path. Using a Bundle does this automatically.
The Linux projector reading code was never updated for 64-bit ELF compatibility. This patch fixes reading projector data in 64-bit Linux projectors.
If you find a bug or have compatibility issues, please open a ticket under issues section for this repository.
Copyright (c) 2019-2020 JrMasterModelBuilder
Licensed under the Mozilla Public License, v. 2.0.
If this license does not work for you, feel free to contact me.