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Override more methods in PipeStream, ShellStream (#1637)
Where beneficial, add additional overrides from the base Stream class. Namely the Span variants and for PipeStream, the WriteAsync variants (see comments). The change also adds an internal type borrowed from the runtime repo for easier buffer management, which could also be used elsewhere.
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-240
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Directory.Build.props

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<SignAssembly>true</SignAssembly>
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<AssemblyOriginatorKeyFile>$(MSBuildThisFileDirectory)Renci.SshNet.snk</AssemblyOriginatorKeyFile>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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<EnablePackageValidation>true</EnablePackageValidation>
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<LangVersion>latest</LangVersion>
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<WarningLevel>9999</WarningLevel>
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</PropertyGroup>

src/Renci.SshNet/Abstractions/StreamExtensions.cs

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#if NETFRAMEWORK || NETSTANDARD2_0
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using System;
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using System.IO;
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using System.Threading.Tasks;
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@@ -8,8 +9,15 @@ internal static class StreamExtensions
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{
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public static ValueTask DisposeAsync(this Stream stream)
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{
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stream.Dispose();
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return default;
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try
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{
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stream.Dispose();
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return default;
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}
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catch (Exception exc)
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{
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return new ValueTask(Task.FromException(exc));
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}
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}
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}
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}
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#pragma warning disable
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// Copied verbatim from https://github.com/dotnet/runtime/blob/d2650b6ae7023a2d9d2c74c56116f1f18472ab04/src/libraries/Common/src/System/Net/ArrayBuffer.cs
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// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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using System.Buffers;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace System.Net
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{
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// Warning: Mutable struct!
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// The purpose of this struct is to simplify buffer management.
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// It manages a sliding buffer where bytes can be added at the end and removed at the beginning.
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// [ActiveSpan/Memory] contains the current buffer contents; these bytes will be preserved
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// (copied, if necessary) on any call to EnsureAvailableBytes.
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// [AvailableSpan/Memory] contains the available bytes past the end of the current content,
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// and can be written to in order to add data to the end of the buffer.
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// Commit(byteCount) will extend the ActiveSpan by [byteCount] bytes into the AvailableSpan.
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// Discard(byteCount) will discard [byteCount] bytes as the beginning of the ActiveSpan.
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[StructLayout(LayoutKind.Auto)]
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internal struct ArrayBuffer : IDisposable
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{
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#if NET
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private static int ArrayMaxLength => Array.MaxLength;
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#else
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private const int ArrayMaxLength = 0X7FFFFFC7;
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#endif
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private readonly bool _usePool;
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private byte[] _bytes;
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private int _activeStart;
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private int _availableStart;
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// Invariants:
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// 0 <= _activeStart <= _availableStart <= bytes.Length
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public ArrayBuffer(int initialSize, bool usePool = false)
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{
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Debug.Assert(initialSize > 0 || usePool);
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_usePool = usePool;
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_bytes = initialSize == 0
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? Array.Empty<byte>()
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: usePool ? ArrayPool<byte>.Shared.Rent(initialSize) : new byte[initialSize];
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_activeStart = 0;
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_availableStart = 0;
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}
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public ArrayBuffer(byte[] buffer)
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{
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Debug.Assert(buffer.Length > 0);
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_usePool = false;
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_bytes = buffer;
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_activeStart = 0;
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_availableStart = 0;
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}
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public void Dispose()
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{
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_activeStart = 0;
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_availableStart = 0;
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byte[] array = _bytes;
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_bytes = null!;
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if (array is not null)
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{
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ReturnBufferIfPooled(array);
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}
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}
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// This is different from Dispose as the instance remains usable afterwards (_bytes will not be null).
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public void ClearAndReturnBuffer()
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{
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Debug.Assert(_usePool);
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Debug.Assert(_bytes is not null);
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_activeStart = 0;
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_availableStart = 0;
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byte[] bufferToReturn = _bytes;
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_bytes = Array.Empty<byte>();
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ReturnBufferIfPooled(bufferToReturn);
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}
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public int ActiveLength => _availableStart - _activeStart;
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public Span<byte> ActiveSpan => new Span<byte>(_bytes, _activeStart, _availableStart - _activeStart);
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public ReadOnlySpan<byte> ActiveReadOnlySpan => new ReadOnlySpan<byte>(_bytes, _activeStart, _availableStart - _activeStart);
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public Memory<byte> ActiveMemory => new Memory<byte>(_bytes, _activeStart, _availableStart - _activeStart);
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public int AvailableLength => _bytes.Length - _availableStart;
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public Span<byte> AvailableSpan => _bytes.AsSpan(_availableStart);
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public Memory<byte> AvailableMemory => _bytes.AsMemory(_availableStart);
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public Memory<byte> AvailableMemorySliced(int length) => new Memory<byte>(_bytes, _availableStart, length);
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public int Capacity => _bytes.Length;
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public int ActiveStartOffset => _activeStart;
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public byte[] DangerousGetUnderlyingBuffer() => _bytes;
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public void Discard(int byteCount)
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{
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Debug.Assert(byteCount <= ActiveLength, $"Expected {byteCount} <= {ActiveLength}");
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_activeStart += byteCount;
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if (_activeStart == _availableStart)
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{
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_activeStart = 0;
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_availableStart = 0;
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}
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}
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public void Commit(int byteCount)
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{
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Debug.Assert(byteCount <= AvailableLength);
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_availableStart += byteCount;
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}
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// Ensure at least [byteCount] bytes to write to.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void EnsureAvailableSpace(int byteCount)
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{
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if (byteCount > AvailableLength)
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{
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EnsureAvailableSpaceCore(byteCount);
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}
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}
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private void EnsureAvailableSpaceCore(int byteCount)
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{
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Debug.Assert(AvailableLength < byteCount);
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if (_bytes.Length == 0)
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{
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Debug.Assert(_usePool && _activeStart == 0 && _availableStart == 0);
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_bytes = ArrayPool<byte>.Shared.Rent(byteCount);
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return;
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}
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int totalFree = _activeStart + AvailableLength;
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if (byteCount <= totalFree)
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{
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// We can free up enough space by just shifting the bytes down, so do so.
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Buffer.BlockCopy(_bytes, _activeStart, _bytes, 0, ActiveLength);
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_availableStart = ActiveLength;
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_activeStart = 0;
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Debug.Assert(byteCount <= AvailableLength);
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return;
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}
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int desiredSize = ActiveLength + byteCount;
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if ((uint)desiredSize > ArrayMaxLength)
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{
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throw new OutOfMemoryException();
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}
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// Double the existing buffer size (capped at Array.MaxLength).
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int newSize = Math.Max(desiredSize, (int)Math.Min(ArrayMaxLength, 2 * (uint)_bytes.Length));
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byte[] newBytes = _usePool ?
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ArrayPool<byte>.Shared.Rent(newSize) :
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new byte[newSize];
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byte[] oldBytes = _bytes;
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if (ActiveLength != 0)
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{
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Buffer.BlockCopy(oldBytes, _activeStart, newBytes, 0, ActiveLength);
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}
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_availableStart = ActiveLength;
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_activeStart = 0;
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_bytes = newBytes;
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ReturnBufferIfPooled(oldBytes);
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Debug.Assert(byteCount <= AvailableLength);
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}
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public void Grow()
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{
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EnsureAvailableSpaceCore(AvailableLength + 1);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void ReturnBufferIfPooled(byte[] buffer)
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{
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// The buffer may be Array.Empty<byte>()
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if (_usePool && buffer.Length > 0)
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{
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ArrayPool<byte>.Shared.Return(buffer);
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}
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}
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}
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}

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