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Known Blender Issues

Carlos Aguilar edited this page Apr 13, 2024 · 6 revisions

General

  • Make sure to check the 'Issues' tab as well to see if your issue is listed there. The rest of this page is gonna be for stuff that a github 'Issue' isn't well suited to track.
  • Uninstalling is annoying (the readme has more info)

Known Limitations

Models

  • Helper bones are not accurately represented

Materials

  • Textures 2,3,7,13 are not previewed.
  • Texture 9 (Baked Lighting Maps) are approximated. In particular the Alpha channel does not occlude direct lighting
  • The direct-lighting manipulation used in skin materials (CV 31, "fake SSS", "Fake cel-shading") cannot be represented in blender.

Animations

Broken Scale (Missing Shear)

  • Blender fundamentally cannot represent "shear" with its bone transforms.
  • So, some vanilla anims (like alot of Sonic's) will appear broken!
  • But, any anim you create from scratch in blender will be fine in-game. Only import of certain animations is broken.

List of known Broken Stages/Models/Anims

  • (Please report any you find)

.NUMATB Import Issue

  • Sometimes materials edited externally result in this error on import. image
  • To fix, take this version 12.0 of ssbh_lib_json.exe, and edit the .numatb's "max_anisotropy": 0 entries to "max_anisotropy": 1
  • ssbh_lib_json_version_12_0.zip
  • Usage instructions for ssbh_lib_json here
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