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Known Blender Issues
Carlos Aguilar edited this page Apr 13, 2024
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- Make sure to check the 'Issues' tab as well to see if your issue is listed there. The rest of this page is gonna be for stuff that a github 'Issue' isn't well suited to track.
- Uninstalling is annoying (the readme has more info)
- Helper bones are not accurately represented
- Textures 2,3,7,13 are not previewed.
- Texture 9 (Baked Lighting Maps) are approximated. In particular the Alpha channel does not occlude direct lighting
- The direct-lighting manipulation used in skin materials (CV 31, "fake SSS", "Fake cel-shading") cannot be represented in blender.
- Blender fundamentally cannot represent "shear" with its bone transforms.
- So, some vanilla anims (like alot of Sonic's) will appear broken!
- But, any anim you create from scratch in blender will be fine in-game. Only import of certain animations is broken.
- (Please report any you find)
- Sometimes materials edited externally result in this error on import.
- To fix, take this version 12.0 of ssbh_lib_json.exe, and edit the .numatb's
"max_anisotropy": 0
entries to"max_anisotropy": 1
- ssbh_lib_json_version_12_0.zip
- Usage instructions for ssbh_lib_json here