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webui

A tiny cross-platform webui library for C/Golang to build modern cross-platform GUIs this fork from webview

It supports two-way JavaScript bindings (to call JavaScript from C/Go and to call C/Go from JavaScript).

It uses gtk-webkit2 on Linux and MSHTML (IE10/11) on Windows.

WebUI for Go developers

If you are interested in writing WebUI apps in C, skip to the next section.

Getting started

Install WebUI library with go get:

$ go get github.com/srfirouzi/webui

Import the package and start using it:

package main

import "github.com/srfirouzi/webui"

func main() {
	// Open wikipedia in a 800x600 resizable window
	webui.Open("Minimal webui example",
		"https://en.m.wikipedia.org/wiki/Main_Page", 800, 600, webui.BorderResizable)
}

It is not recommended to use go run (although it works perfectly fine on Linux). Use go build instead:

# Linux
$ go build -o webui-example && ./webui-example

# Windows requires special linker flags for GUI apps.
# It's also recommended to use TDM-GCC-64 compiler for CGo.
# http://tdm-gcc.tdragon.net/download
$ go build -ldflags="-H windowsgui" -o webui-example.exe

you can see Golang API genrate by godocdown

How to serve or inject the initial HTML/CSS/JavaScript into the webui?

First of all, you probably want to embed your assets (HTML/CSS/JavaScript) into the binary to have a standalone executable. Consider using go-bindata or any other similar tools.

Now there are two major approaches to deploy the content:

  • Serve HTML/CSS/JS with an embedded HTTP server
  • Injecting HTML/CSS/JS via the JavaScript binding API

To serve the content it is recommended to use ephemeral ports:

ln, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
	log.Fatal(err)
}
defer ln.Close()
go func() {
 	// Set up your http server here
	log.Fatal(http.Serve(ln, nil))
}()
webui.Open("Hello", "http://"+ln.Addr().String(), 400, 300, webui.BorderResizable)

Injecting the content via JS bindings is a bit more complicated, but feels more solid and does not expose any additional open TCP ports.

Leave webui.Settings.URL empty to start with bare minimal HTML5. It will open a webui with <div id="app"></div> in it. Alternatively, use a data URI to inject custom HTML code (don't forget to URL-encode it):

const myHTML = `<!doctype html><html>....</html>`
w := webui.New(webui.Settings{
  URL: `data:text/html,` + url.PathEscape(myHTML),
  Border:BorderResizable,
})

Keep your initial HTML short (a few kilobytes maximum).

Now you can inject more JavaScript once the webui becomes ready using webui.Eval(). You can also inject CSS styles using JavaScript:

w.Dispatch(func() {
	// Inject CSS
	w.Eval(fmt.Sprintf(`(function(css){
		var style = document.createElement('style');
		var head = document.head || document.getElementsByTagName('head')[0];
		style.setAttribute('type', 'text/css');
		if (style.styleSheet) {
			style.styleSheet.cssText = css;
		} else {
			style.appendChild(document.createTextNode(css));
		}
		head.appendChild(style);
	})("%s")`, template.JSEscapeString(myStylesCSS)))
	// Inject JS
	w.Eval(myJSFramework)
	w.Eval(myAppJS)
})

This works fairly well across the platforms, see counter-go example for more details about how make a webui app with no web server. It also demonstrates how to use ReactJS, VueJS or Picodom with webui.

How to communicate between native Go and web UI?

You already have seen how to use w.Eval() to run JavaScript inside the webui. There is also a way to call Go code from JavaScript.

On the low level there is a special callback, webui.Settings.ExternalInvokeCallback that receives a string argument. This string can be passed from JavaScript using window.external.invoke(someString).

This might seem very inconvenient, and that is why there is a dedicated webui.Bind() API call. It binds an existing Go object (struct or struct pointer) and creates/injects JS API for it. Now you can call JS methods and they will result in calling native Go methods. Even more, if you modify the Go object - it can be automatically serialized to JSON and passed to the web UI to keep things in sync.

Please, see counter-go example for more details about how to bind Go controllers to the web UI.

close window callback

other callback webui.Settings.CloseCallback for window close button event.if callback return false ,dissolve close window

Debugging and development tips

If terminal output is unavailable (e.g. if you launch app bundle on MacOS or GUI app on Windows) you may use webui.Debug() and webui.Debugf() to print logs.On Windows they use OutputDebugString and can be seen using DebugView app. On Linux logging is done to stderr and can be seen in the terminal or redirected to a file.

To debug the web part of your app you may use webui.Settings.Debug flag. It enables the Web Inspector in WebKit and works on Linux and MacOS (use popup menu to open the web inspector). On Windows there is no easy to way to enable debugging, but you may include Firebug in your HTML code:

<script type="text/javascript" src="https://getfirebug.com/firebug-lite.js"></script>

Even though Firebug browser extension development has been stopped, Firebug Lite is still available and just works.

Distributing webui apps

On Linux you get a standalone executable. It will depend on GTK3 and GtkWebkit2, so if you distribute your app in DEB or RPM format include those dependencies. An application icon can be specified by providing a .desktop file.

On Windows you probably would like to have a custom icon for your executable. It can be done by providing a resource file, compiling it and linking with it,icon by id 100 in resource if exist used for window icon, by rsrc can make this elements

dialog

webui have sample dialog window for used,by w.Message() to show message box by different button,for use from file dialog have w.FileOpen,w.FileSave,DirectoryOpen ,response selected file or directory, filter is paterns by separator ; for example ".jpg;.png;*.bmp"

WebUI for C developers

Getting started

Download lib/gtk.h for linux or Download lib/win.h for window and include it in your C code:

// main.c
#ifdef WIN32
  #include "win.h" 
#else
   #include "gtk.h"
#endif

#ifdef WIN32
int WINAPI WinMain(HINSTANCE hInt, HINSTANCE hPrevInst, LPSTR lpCmdLine,
                   int nCmdShow) {
#else
int main() {
#endif
  /* Open wikipedia in a 800x600 resizable window */
  /*
  border can set this value
  WEBUI_BORDER_NONE=2,
  WEBUI_BORDER_DIALOG=1,
  WEBUI_BORDER_RESIZABLE=0
  */
  webui("Minimal webui example",
	  "https://en.m.wikipedia.org/wiki/Main_Page", 800, 600, WEBUI_BORDER_RESIZABLE);
  return 0;
}

Build it:

# Linux
$ cc main.c `pkg-config --cflags --libs gtk+-3.0 webkit2gtk-4.0` -o webui-example

# Windows (mingw)
$ cc main.c -lole32 -lcomctl32 -loleaut32 -luuid -mwindows -o webui-example.exe

API

For the most simple use cases there is only one function:

int webui(const char *title, const char *url, int width, int height, int border);

The following URL schemes are supported:

  • http:// and https://, no surprises here.
  • file:/// can be useful if you want to unpack HTML/CSS assets to some temporary directory and point a webui to open index.html from there.
  • data:text/html,<html>...</html> allows to pass short HTML data inline without using a web server or polluting the file system. Further modifications of the webui contents can be done via JavaScript bindings.

If have chosen a regular http URL scheme, you can use Mongoose or any other web server/framework you like.

If you want to have more control over the app lifecycle you can use the following functions:

  struct webui webui = {
      .title = title,
      .url = url,
      .width = w,
      .height = h,
      .debug = debug,
      .border = border,
      .minWidth=minWidth
      .minHeight=minHeight
  };
  /* Create webui window using the provided options */
  webui_init(&webui);
  /* Main app loop, can be either blocking or non-blocking */
  while (webui_loop(&webui, blocking) == 0);
  /* Destroy webui window, often exits the app */
  webui_exit(&webui);

  /* To change window title later: */
  webui_set_title(&webui, "New title");

  /* to set min size for window: */
  webui_set_min_size(&webui,100,100);

  /* To terminate the webui main loop: */
  webui_terminate(&webui);

  /* to show message box and respose button key*/
  webui_msg(&webui,flag,"title","msg")

  /* to show save/open/directory dialog and return result on result*/
  webui_file(&webui,filetype,"*.jpg;*.png",*result,resultsz);


  /* To print logs to stderr, MacOS Console or DebugView: */
  webui_debug("exited: %d\n", 1);

To evaluate arbitrary JavaScript code use the following C function:

webui_eval(&webui, "alert('hello, world');");

There is also a special callback (webui.external_invoke_cb) that can be invoked from JavaScript:

// C
void my_cb(struct webui *w, const char *arg) {
	...
}

// JS
window.external.invoke('some arg');
// Exactly one string argument must be provided, to pass more complex objects
// serialize them to JSON and parse it in C. To pass binary data consider using
// base64.
window.external.invoke(JSON.stringify({fn: 'sum', x: 5, y: 3}));

bug

On June 8, 2023, despite a bug in webkit2gtk, there was no ability to run windows.external, this problem is solved with this piece of code in the html text.

if(window.external === undefined){
  window.external={
    invoke:function(x){
      window.webkit.messageHandlers.external.postMessage(x);
    }
  }
}

webui library is meant to be used from a single UI thread only. So if you want to call webui_eval or webui_terminate from some background thread

  • you have to use webui_dispatch to post some arbitrary function with some context to be executed inside the main UI thread:
// This function will be executed on the UI thread
void render(struct webui *w, void *arg) {
  webui_eval(w, ......);
}

// Dispatch render() function from another thread:
webui_dispatch(w, render, some_arg);

You may find some C examples in this repo that demonstrate the API above.

cross compile

cross compile need active cgo and installed cross compile tools for c language.

cross compile on linux for windows

first install mingw

#ubuntu
sudo apt install binutils-mingw-w64 gcc-mingw-w64

then set envierment elements to use by go compiler

#64bit
GOOS=windows GOARCH=amd64 CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc go build -ldflags "-H windowsgui"

#32bit
GOOS=windows GOARCH=386 CGO_ENABLED=1 CC=i686-w64-mingw32-gcc go build -ldflags "-H windowsgui"

License

Code is distributed under MIT license, feel free to use it in your proprietary projects as well.

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