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Hello!
In some cases it can be useful to make replenishRate float (special cases when 0<replenishRate< 1). So we will be able for example to increase value in the bucket by values < 1 every second (so value 0.1 means to fulfill bucket with 1 token every 10 seconds).
No code changes has be made for lua script to do this, only for config class.
Line 318 in 16808fb
| private int replenishRate; |
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