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0.10.2

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@splashdust splashdust released this 22 Dec 17:25
· 1 commit to main since this release
7a38008
  • ChunkData is now public. You can get the data for a chunk by calling voxel_world.get_chunk_data(chunk_pos)
  • get_closest_surface_voxel, get_random_surface_voxel and get_surface_voxel_at_2d_pos have been deprecated. It's better to use ray-casting instead to find voxels according to your needs.
  • A system for debug-drawing chunks have been added. This can be used to visualize chunk boundaries in the world.
  • Add ChunkWillUpdate event which is fired when set_voxel has been called
  • Fix an error in the events that caused events to fire incorrectly.

Full Changelog: 0.10.1...0.10.2