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splashdust committed Nov 2, 2023
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# Changelog

## 0.2.0

- Rewrite spawning system\
The old system would just spawn a cubic volume of chunks with a fixed height of 2 chunks. The new system spawns a spherical volume instead, and uses a combination of ray casting and flood fill to minimize the amount of work needed to find unspawned chunks within the volume.
- Add `ChunkDespawnStrategy` config option\
Configure wheter chunks should despawned when not in view, or only when outside of `spawning_distance`

## 0.1.0

Initial release

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