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This repository was archived by the owner on Aug 29, 2024. It is now read-only.
Actors with ReplicateMovement enabled and non-replicated root components don't get transform updates.
Expected behavior
Actors with ReplicateMovement enabled and non-replicated root components don't get transform updates. Indeed, they do if you toggle from Spatial Networking to Native Unreal Networking.
Current behavior
Given you have an Actor set to ReplicateMovement and the RootComponent (Main Chassis) is set to not Replicate
When the RootComponent isn't set to be simulating, UPrimitiveComponent::SyncComponentToRBPhysics() will do nothing (specifically, it will early out), so all of the work that FPhysicsReplication does will not pass through the RootComponent, meaning these commands never reach the Actor.
Possible solution
You can workaround this by overloading AActor::PostNetReceivePhysicState in order to manually handle specific cases. A more robust solution will need more investigation.