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[feature] Init the repository and add an importer for "Getaviz A-Frame"
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models:

* Add an "Apache" 2.0 license.
* Add a basic scene with a camera, the importer and a placeholder for
meshes.
* Set the ambient lighting to white to make the meshes visible.
* Add an importer for HTML and one for JSON.
* Add an `ImportController.cs` which imports the model when the
application starts.
* Add a `.gitignore` and a `.gitattribute` file to make the "Unity"
project work with "Git" and "Git LFS".
* The `metaData.json` has a lot of entries which have no corresponding
entity in the `model.html`.
* Furthermore, there are duplicate ID's in the `metaData.json`.
* Add a prefab for an `Èntity` which consists of a basic "Unity" box and
the meta data saved in a `Entity.cs` class.
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b-pos465 committed Apr 18, 2019
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56 changes: 56 additions & 0 deletions .gitattributes
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# This file is based on https://thoughtbot.com/blog/how-to-git-with-unity.

# 3D models
*.3dm filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.blend filter=lfs diff=lfs merge=lfs -text
*.c4d filter=lfs diff=lfs merge=lfs -text
*.collada filter=lfs diff=lfs merge=lfs -text
*.dae filter=lfs diff=lfs merge=lfs -text
*.dxf filter=lfs diff=lfs merge=lfs -text
*.fbx filter=lfs diff=lfs merge=lfs -text
*.jas filter=lfs diff=lfs merge=lfs -text
*.lws filter=lfs diff=lfs merge=lfs -text
*.lxo filter=lfs diff=lfs merge=lfs -text
*.ma filter=lfs diff=lfs merge=lfs -text
*.max filter=lfs diff=lfs merge=lfs -text
*.mb filter=lfs diff=lfs merge=lfs -text
*.obj filter=lfs diff=lfs merge=lfs -text
*.ply filter=lfs diff=lfs merge=lfs -text
*.skp filter=lfs diff=lfs merge=lfs -text
*.stl filter=lfs diff=lfs merge=lfs -text
*.ztl filter=lfs diff=lfs merge=lfs -text
# Audio
*.aif filter=lfs diff=lfs merge=lfs -text
*.aiff filter=lfs diff=lfs merge=lfs -text
*.it filter=lfs diff=lfs merge=lfs -text
*.mod filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.s3m filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xm filter=lfs diff=lfs merge=lfs -text
# Fonts
*.otf filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
# Images
*.bmp filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.hdr filter=lfs diff=lfs merge=lfs -text
*.iff filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.pict filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.tga filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.tiff filter=lfs diff=lfs merge=lfs -text

# Collapse Unity-generated files on GitHub
*.asset linguist-generated
*.mat linguist-generated
*.meta linguist-generated
*.prefab linguist-generated
*.unity linguist-generated
36 changes: 36 additions & 0 deletions .gitignore
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[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*

# Visual Studio cache directory
.vs/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
8 changes: 8 additions & 0 deletions Assets/_generator-data.meta

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