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This repository was archived by the owner on Dec 20, 2021. It is now read-only.
This repository was archived by the owner on Dec 20, 2021. It is now read-only.

Re-send entities on chunk expansion to prevent invisible players / mobs / entities (i.e. arrows) #28

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@mibby

BestViewDistance compiled as of commit 8e335e8 with all 5 active pull requests as of 4/8.
Paper dev (Spigot 1.13.2)
ProtocolSupport dev 374

Config
https://paste.ubuntu.com/p/pMH6kFr4RG/

Spigot View Distance: 3

I've been receiving reports of invisible players, mobs, and entities (such as shooting arrows) ever since adding BVD. If it's not done so already, can entities be re-sent to the client when the view distance is expanded to prevent invisible issue?

Activity

  1. graywolf336 commented on Apr 9, 2019

    @graywolf336
    Contributor

    I've noticed this too, it's very evident when you login. I can replicate it super easily by starting up the server, logging in, and then logging in with another account. The first user that is logged in won't be visible to the second user.

  2. graywolf336 commented on Apr 17, 2019

    @graywolf336
    Contributor

    @mibby So, I believe I have resolved this. 🙈

    The commit is: graywolf336@4f522cc

    The apparent issue was that there is a bug somewhere, whether in paper or Minecraft, that if you change the view distance as soon as a player logs in the client has trouble getting/showing entities. Due to this, if we delay sending the view distance change by a second or more the entities show up just fine.

    Build 15 has this fix in it.

    Any new issues, go ahead and open them on my fork as I'll be maintaining it for a while.

  3. sofianedjerbi commented on Jul 1, 2019

    @sofianedjerbi
    Owner

    Fixed in 337dde5

  4. self-assigned this
    on Jul 1, 2019
  5. added
    acceptedThis bug is valid / This feature is gonna be added.
    bugSomething isn't working
    fixedBug fixed.
    on Jul 1, 2019
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