Skip to content
This repository was archived by the owner on Dec 20, 2021. It is now read-only.
This repository was archived by the owner on Dec 20, 2021. It is now read-only.

Ghost chunks appearing when flying through a pre-loaded world forcing chunks to load. #25

Open

Description

@mibby

BestViewDistance compiled as of commit 8e335e8 with all 5 active pull requests as of 4/4.
Paper dev (Spigot 1.13.2)
ProtocolSupport dev 374

Config
https://paste.ubuntu.com/p/kvhNdtyZ3c/

Flying around in a pre-generate world with /vdist showing I have a full active 16 chunk render distance, I seem to occasionally come across chunk rendering corruptions.

https://imgur.com/a/380YROc

Flying near / through it and rotating my camera around, the corruption flickers. Sometimes the ghost chunk is in large areas, other times it's just a single 1x1 chunk in the middle of nowhere. Teleporting away and back again, the chunks re-send and display perfectly fine.

Many players in my community are also reporting a noticeable occurrence of these ghost chunks since BVD was implemented.

@graywolf336 Do you perhaps have any ideas in how to lessen the impact of these ghost chunks?

Activity

  1. graywolf336 commented on Apr 5, 2019

    @graywolf336
    Contributor

    Nope, and it happens on my server. I think it is the poor Minecraft client getting extremely confused 😂 I don't have all the time to investigate into why, but if I manage to get some then I'll look into it

  2. mibby commented on Apr 23, 2019

    @mibby
    Author

    @graywolf336 Is there any possible way to validate chunks before sending? Or perhaps send slower to prevent issues with the client getting confused? I still seem to run into this issue quite often with dev 18 (your fork) and lots of players asking about it. :(

    link

  3. graywolf336 commented on Apr 23, 2019

    @graywolf336
    Contributor

    Without getting into packets and intercepting them (which I honestly have no desire to do), I don't know. Can it be reproduced without the plugin and a high static view distance? If so, then that would be an issue with Minecraft or Spigot or Paper that is out of the plugin's control. 🤔

  4. mibby commented on Apr 23, 2019

    @mibby
    Author

    I'll have to give it a test in a clean environment later tonight. My production environment is quite heavy.

  5. sofianedjerbi commented on Jul 1, 2019

    @sofianedjerbi
    Owner

    Please try without BVD, then with the latest dev version of BVD. Let us know what happens

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workingneed to go deeperMore information is required

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions