Description
I tested, and, when a message being sent to the client takes longer than the pingTimeout, the connection is disconnected.
In my use case however, I want to connect clients, download the full status, which can be up to at least 2MB, and then come to normal operation.
This means that, in case of low-quality network, the client will disconnect.
I would see several possibilities to solve:
1- Allow to disable ping during some time
2- The library shouldn't trigger ping Timeout when it is sending a message (because that obviously means the client is still connected)
3- The sending of the packets is automatically chunked so ping/pong packets can still be sent/received in between because they are sent with higher priority
My personal preference would be solution 2, but don't know how hard that is to implement...
Is anything like that implemented or would you recommend a different approach?