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51 changes: 45 additions & 6 deletions Camera-AgX-Lib.h
Original file line number Diff line number Diff line change
Expand Up @@ -699,8 +699,21 @@ angle = XYZ.x ==0.0f? 0.0f:angle;
angle = angle - Roffset;
angle = angle>1?angle - 1:angle<0?angle+1:angle;

float slope = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.x : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.x : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.x : 1;
float Bound = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.y : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.y : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.y: 1;
float slope, Bound;

if (angle > Gangle && angle <= Bangle) {
slope = RGBBoundaries.blue.x;
Bound = RGBBoundaries.blue.y;
} else if (angle > Bangle || angle <= Rangle) {
slope = RGBBoundaries.green.x;
Bound = RGBBoundaries.green.y;
} else if (angle > Rangle && angle <= Gangle) {
slope = RGBBoundaries.red.x;
Bound = RGBBoundaries.red.y;
} else {
slope = 1;
Bound = 1;
}

float interx = Bound/(divxy-slope);
float intery = interx*divxy;
Expand Down Expand Up @@ -761,8 +774,21 @@ float angle = hcl.x;
angle = angle - Roffset;
angle = angle>1?angle - 1:angle<0?angle+1:angle;

float slope = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.x : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.x : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.x : 1;
float Bound = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.y : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.y : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.y: 1;
float slope, Bound;

if (angle > Gangle && angle <= Bangle) {
slope = RGBBoundaries.blue.x;
Bound = RGBBoundaries.blue.y;
} else if (angle > Bangle || angle <= Rangle) {
slope = RGBBoundaries.green.x;
Bound = RGBBoundaries.green.y;
} else if (angle > Rangle && angle <= Gangle) {
slope = RGBBoundaries.red.x;
Bound = RGBBoundaries.red.y;
} else {
slope = 1;
Bound = 1;
}

angle = angle + Roffset;
angle = angle>1?angle - 1:angle<0?angle+1:angle;
Expand Down Expand Up @@ -841,8 +867,21 @@ float angle = hcl.x;
angle = angle - Roffset;
angle = angle>1?angle - 1:angle<0?angle+1:angle;

float slope = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.x : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.x : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.x : 1;
float Bound = angle > Gangle && angle <= Bangle ? RGBBoundaries.blue.y : angle > Bangle or angle <= Rangle ? RGBBoundaries.green.y : angle > Rangle && angle <= Gangle ? RGBBoundaries.red.y: 1;
float slope, Bound;

if (angle > Gangle && angle <= Bangle) {
slope = RGBBoundaries.blue.x;
Bound = RGBBoundaries.blue.y;
} else if (angle > Bangle || angle <= Rangle) {
slope = RGBBoundaries.green.x;
Bound = RGBBoundaries.green.y;
} else if (angle > Rangle && angle <= Gangle) {
slope = RGBBoundaries.red.x;
Bound = RGBBoundaries.red.y;
} else {
slope = 1;
Bound = 1;
}

angle = angle + Roffset;
angle = angle>1?angle - 1:angle<0?angle+1:angle;
Expand Down