You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Aug 23, 2025. It is now read-only.
APIs like SteamApp(...).achievements are becoming expensive with more and more functionality split into different API functions. ".achievements" requires 2 API calls if the game isn't user-associated (=1-2 seconds) or 3 API calls if the game is associated (=2-3 seconds).
While production servers might not experience much due to having a superb connection (each API call will probably amount to <60msec rather than the 310+ msec I'm experiencing), semi-asynchronous, "combined" calls should be looked into.
The easiest solution would be to just call these APIs synchronously, but all at the same time, then wait on all as a group. Another possible solution would be to use lazy-initialized proxy objects to these responses and just keep going, causing in a non-blocking flow until the data is absolutely necessary.