Game developer for 20+ years, currently specializing in Graphics, shaders, and client side architecture.
- Boston, MA
- https://jdbtechservices.com/
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ShaderPackager Public
A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shader
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Blog-BurstJobsExample Public
Example code on how to optimize things with Burst/Jobs
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OffScreenParticleRendering Public
Off Screen Particle Rendering system for Unity
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DistortionImageEffect Public
An image effect based distortion/heat effect that doesn't use grab pass
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PlayableShaderGlobals Public
Allows you to easily add new shader globals to the Timeline feature in unity 2017
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wdl-sublime-syntax-highlighter Public
Forked from broadinstitute/wdl-sublime-syntax-highlighterBSD 3-Clause "New" or "Revised" License UpdatedJul 6, 2018 -
CurveTexture Public
Easily encode arbitrary curves into textures and apply them to materials or global shader properties