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Render to texture/headless #704

@akiross

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@akiross

Hello,
I've been playing with the toolkit for a bit¹ and I was wondering if there is any support (or plans to be) for headless rendering and/or rendering to texture (e.g. Image or SharedPixelBuffer). Here I mean render of the entire window to a buffer and/or elements rendered to buffer for a more general approach.

Use cases are e.g. automated testing and "save screen" functions.

¹ 60fps is pretty neat, kudos! :)

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