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Hello, I'm using However, on Windows 11 without OpenGL support, my application crashes with Is this expected behavior, or am I missing something? Setting SLINT_BACKEND=winit-software manually works fine. |
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Replies: 3 comments 2 replies
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Hi! At the moment that’s the expected behavior when the OpenGL driver is insufficient. Unfortunately we can’t do a gentle fallback. See also #8708 . We plan on changing defaults in a future release. Meanwhile you can activate the |
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Thanks for the quick response! I tested Thanks for your hard work on Slint! :) |
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thread 'main' panicked at C:\Users\subzz.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\ash-0.38.0+1.3.281\src\extensions_generated.rs:2361:29: thread 'main' panicked at library\core\src\panicking.rs:226:5: When I force WGPU_BACKEND=dx12 no panic and everything works fine. |
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Hi! At the moment that’s the expected behavior when the OpenGL driver is insufficient. Unfortunately we can’t do a gentle fallback. See also #8708 . We plan on changing defaults in a future release. Meanwhile you can activate the
renderer-femtovg-wgpufeature to address your issue, as long as you don’t need to support running on machines that only support GLES.