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Animate views when switching from the a keyboard to a custom input view. - #416
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| // The animation happens in window coordinates (slides from right to left) but doesn't in the view controller's view coordinates. | ||
| if (!CGRectEqualToRect(beginFrame, endFrame)) | ||
| // Second condition: check if the height of the keyboard changed. | ||
| if (!CGRectEqualToRect(beginFrame, endFrame) || fabs(preKeyboardHeight - self.keyboardHC.constant) >= FLT_EPSILON) |
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Interesting! Is the difference really small as FLT_EPSILON?
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Just out of my habit when dealing with floating point numbers. 😛
As you mentioned, a direct comparison will do the work and there should not affect anything at UI level.
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hello
how you put custom view in keyboard place ?!
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@SLAMAKA You can do this by setting inputView to any kind of UIResponder.
Since this is not relevant to this pull request, could we move the discussion to a private email thread, feel free to drop me a message at m@cyhsu.me
Thanks.
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Looks good! Thanks. |
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|
@dzenbot Thank you! 😄 |
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Hello,
I found there's a "jump" when setting the
inputViewproperty of the text view:It looks like the value of
UIKeyboardFrameBeginUserInfoKeyandUIKeyboardFrameEndUserInfoKeyare the same whenreloadInputViewsis called after setting a custominputView.So I add a condition to check if the height of the keyboard changed.
This is the result after the modification:
Looking forward to your feedback.