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compfy paint

a pixel art tool with infinite canvas.

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CONTROLS:

use left mouse button to select colors and press on the grid to place them.
you can zoom in using mouse wheel, also, if you press the mouse wheel you can
drag your canvas (on trackpad, press on the bottom middle, and drag).

to erase, hold right mouse button and paint.

its not necessary to use load/save buttons as it autosaves/autoloads.
this is a just for fun project. but i want to make a decent pixel art
tool that will be nice to use, doesn't rely on too many dependencies
(aside from C standard library it currently only depends on raylib). 
it doesn't use STL and won't use exceptions. it might be a little heavy-ish
because I didn't optimize the program yet. You also can't yet put more 
than 64k pixels, and I don't use chunk system yet, but it's to be fixed easily

of course this project is done by an armateur like me so it has some
bad things, but I am refactoring in process.

this initially started as a tilemap tool but eventually grew into
the pixel art tool idea because i think it's just more fun. that's why
there's some legacy weird stuff, like "tilemap" "tileset" etc...

the demo (as of Nov 7th, 2021) was made in 1-2 weeks so its not perfect.

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A pixel art tool with infinite canvas

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