Skip to content

Some light sources stop rendering when chunk is out of view #267

Open
@biggussalad

Description

What happened?

Using photon with ATM10 on 1.21.1 which thus far has worked flawlessly. Version mismatch may be the culprit here but nevertheless, whenever a chunk with light sources in it is out of view and I am physically looking away and in another chunk, the out of view chunks and its light sources seemingly unrender. When I turn back around they load in which causes a very annoying fade in to happen.

Another odd thing to note is that the as the lighting fades in there is a red glow. This makes sense because directly beyond the walls in the video is flowing lava. So for some reason the block lights are disappearing but the lava light stays.

I dont know if there is a particular setting involved but I have spent hours and cannot find anything that makes a difference.

issue.example.mp4

Minecraft Version

1.20.2

Which shader mod are you using?

Iris

Shader mod version

1.0a

Shader settings

#Sun Jan 12 17:48:15 EST 2025
AIR_FOG_COLORED_LIGHT_SHAFTS=true
BLOCK_ENTITY_SHADOWS=true
COLORED_LIGHTS=true
HANDHELD_LIGHTING=true
INFO=3
SH_SKYLIGHT=true
TAAU_RENDER_SCALE=1.00
VIGNETTE=false
WATER_CAUSTICS=true
shadowMapResolution=4096
tonemap=tonemap_hejl_2015

Relevant log output

No response

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't working

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions