Codex Game Studio is a Codex plugin for solo developers and small teams making games with AI assistance. It adapts the studio-style workflows from Claude Code Game Studios into a Codex-native skill pack.
This repository is designed to be shared on GitHub and installed as a Codex plugin.
game-studio-onboarding: project onboarding, phase detection, engine routing, and Claude command translation.game-studio-flow: project routing, milestone planning, task breakdown, vertical slices, and production rhythm.game-studio-design: game concept work, core loops, systems, balance, UX, playtest feedback, and design reviews.game-studio-architecture: architecture docs, ADRs, engine technical planning, and control manifests.game-studio-gate: phase gates, readiness checks, story completion reviews, and advisory verdicts.game-studio-qa: smoke tests, regression checks, playtest reports, bug triage, and evidence collection.game-studio-release: release readiness, launch checklists, patch notes, hotfix flow, and post-release retrospectives.
references/templates/: compact document templates for concepts, GDDs, systems, UX, art, architecture, accessibility, pitch, journey, incident, retrospective, and collaboration work.references/roles/: 49 studio role cards plus coordination recipes.references/rules/: 11 coding and content rules adapted from Claude Code Game Studios path-scoped rules.references/engines/andreferences/engine-modules/: Godot, Unity, Unreal, and web routing plus module-level notes.tests/skill-catalog.json: validation catalog for the Codex skill surface.tests/forward-tests.json: realistic prompts and expected evidence for each Codex skill.tests/expected-outputs/: expected output shapes for every forward test.docs/examples/anddocs/demo-transcripts/: public usage examples for GitHub readers.references/codex-adaptation-map.md: Claude-to-Codex feature replacement map.references/design-theory.md,references/decision-protocol.md,references/agent-hierarchy.md, andreferences/review-modes.md: deeper studio intelligence references.tests/command-specs.jsonandtests/hook-replacements.json: command-level parity and hook replacement specs.
The plugin intentionally does not port every Claude Code slash command one-for-one. Codex works better with a smaller set of high-signal skills and references that load progressively.
Clone this repository, then install it through the Codex plugin flow for local plugins. The plugin manifest is:
.codex-plugin/plugin.json
After installing, ask Codex for tasks such as:
Validate this Codex Game Studio plugin.
Find my current game development phase and tell me what to do next.
Draft a game concept using the Codex Game Studio template.
Review my combat design with game designer, UX, and QA lenses.
Create an ADR for my save system.
Check whether my project can move from systems design to technical setup.
Create a smoke test checklist for my Godot build.
Prepare a launch checklist and patch notes template.
Run the repository validator before publishing changes:
# Linux/macOS
sh scripts/validate_repository.sh
# Any platform with Python 3
python scripts/validate_repository.py
python scripts/render_forward_tests.py# Windows PowerShell / PowerShell Core
.\scripts\validate_repository.ps1The validator checks plugin metadata, skill frontmatter, catalogs, forward tests, expected outputs, engine modules, public docs, GitHub files, placeholder text, and invalid control characters. GitHub Actions runs validation on Ubuntu, macOS, and Windows for pushes and pull requests.
.codex-plugin/
.github/
docs/
references/
scripts/
skills/
tests/
Claude Code Game Studios uses Claude Code-specific agents, slash commands, hooks, status lines, and tool names. Codex Game Studio converts the useful workflow content into Codex skills:
- Claude slash commands map to Codex skills through
references/command-mapping.md. - Phase progression maps to
references/workflow-catalog.md. - Claude subagents map to role lenses in
references/roles/studio-roles.mdandreferences/roles/coordination-recipes.md. - Claude path-scoped rules map to
references/rules/. - Claude document templates map to
references/templates/. - Claude hooks, settings, and statusline scripts map to the replacement strategy in
references/codex-adaptation-map.md. - Claude skill testing concepts map to
tests/skill-catalog.json,tests/forward-tests.json,tests/expected-outputs/,references/quality-rubric.md, andscripts/validate_repository.py. - Codex-native skill frontmatter uses only
nameanddescription.
This project is inspired by the MIT-licensed Claude Code Game Studios project by Donchitos. The Codex version is a compatibility-oriented adaptation, not a drop-in replacement.
If you publish this repository, keep the attribution and MIT license text.
Version 0.7.0 adds design theory, decision protocols, review modes, path-rule mapping, hook replacements, command specs, and deeper engine specialist references.