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Pibby: Apocalypse [SHADERS LUA PORT]

a port of the shaders used in Pibby: Apocalypse for Psych Engine while trying to stay accurate.

credit is not needed, although would be greatly appreciated!

Custom Callbacks

  • onGlitchChar | called when the character glitches out
  • onUnglitchChar | called when the character's current glitch is removed
  • onStrumGlitchUpdate (strumNumber) | called when the opponent strums glitch updates
  • onShaderPreCreate | called before creating the shaders
  • onShaderCreate | called after creating the opponent sing shader
  • onShaderAdd (name) | called after adding a shader
  • onSingChrom | called when the opponent sings and the glitch screens out

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a port of the shaders used in Pibby: Apocalypse for Psych Engine while trying to stay accurate.

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