a port of the shaders used in Pibby: Apocalypse for Psych Engine while trying to stay accurate.
credit is not needed, although would be greatly appreciated!
- onGlitchChar | called when the character glitches out
- onUnglitchChar | called when the character's current glitch is removed
- onStrumGlitchUpdate (strumNumber) | called when the opponent strums glitch updates
- onShaderPreCreate | called before creating the shaders
- onShaderCreate | called after creating the opponent sing shader
- onShaderAdd (name) | called after adding a shader
- onSingChrom | called when the opponent sings and the glitch screens out