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Right now we mark a patch as "good" (successfully booted) after Dart_Init() completes. Which only verifies that we successfully read in the snapshot.
Thus if developer pushes a patch which crashes during startup (but after Dart_Init) we won't catch the crash.
We should instead either hook into a later callback (like first frame) or probably easier is to just wait a few seconds before we mark a patch as good.
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