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Add VideoCapture demo of WPF.
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叶洪 committed Aug 11, 2021
1 parent f9b1b75 commit acc14b1
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356 changes: 189 additions & 167 deletions OpenCvSharpSamples.sln

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14 changes: 14 additions & 0 deletions VideoCaptureWPF/App.config
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-5.0.0.0" newVersion="5.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>
9 changes: 9 additions & 0 deletions VideoCaptureWPF/App.xaml
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<Application x:Class="VideoCaptureWPF.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:VideoCaptureWPF"
StartupUri="MainWindow.xaml">
<Application.Resources>

</Application.Resources>
</Application>
17 changes: 17 additions & 0 deletions VideoCaptureWPF/App.xaml.cs
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using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;

namespace VideoCaptureWPF
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
12 changes: 12 additions & 0 deletions VideoCaptureWPF/MainWindow.xaml
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<Window x:Class="VideoCaptureWPF.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:VideoCaptureWPF"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Image x:Name="FrameImage"></Image>
</Grid>
</Window>
78 changes: 78 additions & 0 deletions VideoCaptureWPF/MainWindow.xaml.cs
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using System.ComponentModel;
using System.Threading;

using OpenCvSharp;
using OpenCvSharp.WpfExtensions;

namespace VideoCaptureWPF
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : System.Windows.Window
{
private readonly VideoCapture capture;
private readonly CascadeClassifier cascadeClassifier;

private readonly BackgroundWorker bkgWorker;

public MainWindow()
{
InitializeComponent();

capture = new VideoCapture();
cascadeClassifier = new CascadeClassifier("haarcascade_frontalface_default.xml");

bkgWorker = new BackgroundWorker { WorkerSupportsCancellation = true };
bkgWorker.DoWork += Worker_DoWork;

Loaded += MainWindow_Loaded;
Closing += MainWindow_Closing;
}

private void MainWindow_Loaded(object sender, System.Windows.RoutedEventArgs e)
{
capture.Open(0, VideoCaptureAPIs.ANY);
if (!capture.IsOpened())
{
Close();
return;
}

bkgWorker.RunWorkerAsync();
}

private void MainWindow_Closing(object sender, CancelEventArgs e)
{
bkgWorker.CancelAsync();

capture.Dispose();
cascadeClassifier.Dispose();
}

private void Worker_DoWork(object sender, DoWorkEventArgs e)
{
var worker = (BackgroundWorker)sender;
while (!worker.CancellationPending)
{
using (var frameMat = capture.RetrieveMat())
{
var rects = cascadeClassifier.DetectMultiScale(frameMat, 1.1, 5, HaarDetectionTypes.ScaleImage, new OpenCvSharp.Size(30, 30));

foreach (var rect in rects)
{
Cv2.Rectangle(frameMat, rect, Scalar.Red);
}

// Must create and use WriteableBitmap in the same thread(UI Thread).
Dispatcher.Invoke(() =>
{
FrameImage.Source = frameMat.ToWriteableBitmap();
});
}

Thread.Sleep(30);
}
}
}
}
55 changes: 55 additions & 0 deletions VideoCaptureWPF/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("VideoCaptureWPF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("VideoCaptureWPF")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.

//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]


[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]


// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
70 changes: 70 additions & 0 deletions VideoCaptureWPF/Properties/Resources.Designer.cs

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117 changes: 117 additions & 0 deletions VideoCaptureWPF/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized into a byte array
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<resheader name="version">
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</root>
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