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use blendstate blend for alphamode::blend (bevyengine#7899)
# Objective revert combining pipelines for AlphaMode::Blend and AlphaMode::Premultiplied & Add the recent blend state pr changed `AlphaMode::Blend` to use a blend state of `Blend::PREMULTIPLIED_ALPHA_BLENDING`, and recovered the original behaviour by multiplying colour by alpha in the standard material's fragment shader. this had some advantages (specifically it means more material instances can be batched together in future), but this also means that custom materials that specify `AlphaMode::Blend` now get a premultiplied blend state, so they must also multiply colour by alpha. ## Solution revert that combination to preserve 0.9 behaviour for custom materials with AlphaMode::Blend.
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