You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jul 16, 2022. It is now read-only.
Ontop of #48 , ONLY the hardcoded types (wood, stone, gold, iron, diamond) use handle_shovel for Hammers and the handle_pickaxe for Mega Axes, as only these types use autoTex which defines the use of these textures for those tool types. Hammers appear to have their own handle, but mega axes don't and instead fall back to the default handle, and the hammer handle isn't used by the hardcoded hammers. It is unclear to me if it is intentional that the hardcoded hammers don't use the hammer_handle or not, but either way custom material hammers not being able to work like the hardcoded ones, instead hardcoded to use hammer_handle, seems wrong to me.
Implementing the ability to have custom textures would make it more clear whether its intentional the default hammers and mega axes should look different or not, and also provide people the ability to make their hammer and mega axe styles more inline with the defaults if they choose.