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getCurrentResolution lags behind AdaptationEvent #6

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@joeyparrish

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@joeyparrish

Because Player.getCurrentResolution() corresponds to what is currently on screen, this resolution may lag behind the data in an AdaptationEvent. This is to be expected, but was not documented.

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status: archivedArchived and locked; will not be updatedtype: docsImprovements or fixes to documentation

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