The Kingdoms modpack is designed to allow kingdom vs kingdom PvP in Minetest.
Interesting features include:
- A fully formspec-based kingdom manager.
- Chat channels for the area, your kingdom, and everywhere.
This modpack contains some alternative versions of mods with modifications to work better alongside the main kingdoms/magic combination.
- bones: drop items upon explosion, respect kingdom heavy_chests level.
- doors: respect kingdom levels, add heavy doors.
- tnt: respect explosion blockers/absorbers, work better with objects and mobs, support magic.
Kingdoms also overrides a few default items.
- chests: respect kingdom levels, add heavy chests.
- furnace: respect kingdom levels.
- keys: remove keys entirely
- Kingdoms is mostly compatible with other mods by default, but mods that register locked/owned items or query protection may need some tweaking.
- Protection should be tested with
kingdoms.player.canpos
rather thanminetest.is_protected
(unless testing for digging/building rights.) This is not critical, but it will result in less-flexible kingdom levels. - All locked/owned items should be replaced with tests for kingdom levels or
is_protected
. At the very least, allow maxlevel members of the kingdom to remove the nodes by force.
-
ancient_world has been hooked into for generating magic crystals and silver blocks as hidden rewards.
-
magic is recommended.
-
3d_armor is fully compatible with kingdoms and provides a variety of protections against all forms of "fleshy" damage. Kingdoms will disable the healing feature automatically.
-
unified_inventory is hooked into with a kingdoms button.