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Dear @sghr San,
I am trying to understand the logic behind the motion of the particles in your A(g)ntense project.
Based on your (remarkable) tutorials I see that your are probably using a mix of a curl field and an attractor field. However few things still remain unclear to me:
- How did you compose the compound fields in that project ? It seems there's something more complex involved than simple attractors.
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What makes the particles move at the same pace along the Z-axis ?
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Finally, how did you smooth out the edges of the triangulated layers ? I tried to apply Laplacian smoothing to an alpha triangulated mesh of a layer but doing so kind of shave the edges and make those points disappear from the mesh. Catmull-Rom splines didn't work either (points are on the edges, not near the edges).
I would really appreciate if you could elaborate on these different steps.
Respectfully,
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