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A shader-based software renderer written from scratch in C89
A native, user-mode, multi-process, graphical debugger.
Bindings Generator and Intermediate Format for languages using the C-ABI
Android application for running Windows applications with Wine and Box86/Box64
Techniques and numbers for estimating system's performance from first-principles
A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop
An Odin + Raylib game template with Hot Reloading pre-setup
FreeBASIC is a completely free, open-source, multi-platform BASIC compiler, with syntax similar to MS-QuickBASIC, that adds new features such as pointers, object orientation, unsigned data types, i…
Pony is an open-source, actor-model, capabilities-secure, high performance programming language
A Minecraft mod designed to improve frame rates and reduce micro-stutter
MyPaint is a simple drawing and painting program that works well with Wacom-style graphics tablets.
A simple tool that allows you to download various game ports that are available for 351Elec/AmberElec, ArkOS, JelOS, RetroOZ, TheRA, and UnofficialOS for the RK3326 and RK3566 devices and the RG552.
Awesome list of resources for Game Engine Development.
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
A shallow wrapper around SDL that provides object API and error handling