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Removes the tiling and render task stack from clipping, draws clips in regions of interest. #685
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2eb4ad7
Removes the tiling and render task stack from clipping.
gw3583 4b1e97a
Run clip mask shaders only in the region of interest.
gw3583 db5bd0d
Store clip task in the primitive metadata, if required.
gw3583 21f87f6
Add sample with two complex clips on a single primitive.
gw3583 a2fa692
Address some review comments.
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I don't understand why we need all the transform logic back here. I assume it's related to this quote:
If a clip instance is only going to touch the pixels related to it, then it would not mark pixels outside of it as transparent, some of those pixels might have been written by the previous clip instances in the stack. Unless... we do something very clever with the depth/stencil buffer for the clip masks. (unfinished idea here)