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Switch primitives to be stored in SoA style in vertex textures. #448

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Oct 20, 2016
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3 changes: 2 additions & 1 deletion webrender/res/clip_shared.glsl
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
Expand All @@ -7,7 +8,7 @@ flat varying vec4 vClipRadius;

#ifdef WR_VERTEX_SHADER
void write_clip(Clip clip) {
vClipRect = vec4(clip.rect.xy, clip.rect.xy + clip.rect.zw);
vClipRect = vec4(clip.rect.rect.xy, clip.rect.rect.xy + clip.rect.rect.zw);
vClipRadius = vec4(clip.top_left.outer_inner_radius.x,
clip.top_right.outer_inner_radius.x,
clip.bottom_right.outer_inner_radius.x,
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