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On Windows and OS X text is blended in a way that tries to be more correct gamma.
For example, OS X blends using a gamma of 2.0. CoreGraphics implements this by reading from the destination framebuffer while shading (this is supported on all platforms that CoreGraphics runs on). Skia has a pre-blend step that tries to mimic this without needing to read from the framebuffer. See SkTMaskGamma_build_correcting_lut near https://skia.googlesource.com/skia.git/+/master/src/core/SkMaskGamma.cpp#78
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