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v0.5.3

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Bump mozangle version to 0.5.3 (#91)

v0.5.2

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Add EGL_EXT_device_query to bindings generation (#84)

Co-authored-by: Glenn Watson <git@intuitionlibrary.com>

v0.5.1

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Update to version 0.5.1 (#75)

This will allow dependencies to pick up the new version of bindgen.

v0.5.0

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Upgrade the version of angle (#69)

* Update gfx/angle

* Update UPSTREAM

* Update patches

* Apply patches

* Generate build data

* Fixes for linux

* Update test expectations

* Fixes for windows

* libz only on feature

* CompileOptions mozangle

* Remove redundant windows checks

* Compile all gfx/angle/targets as separate libs

* Version 0.5

* whole-archive for libEGL ang libGLESV2

* Fix CompileOptions::mozangle()

* Fixups from review

* Remove some stray printlns

* fixups

* Update generate_build_data.py

---------

Co-authored-by: sagudev <you@example.com>
Co-authored-by: Martin Robinson <mrobinson@igalia.com>

v0.4.0

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Update the version to 0.4.0 (#67)

v0.3.3

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Auto merge of #50 - jamienicol:num-varying-vecs, r=jrmuizel

Add function to count number of unpacked varying vectors

This counts the number of vectors used by each active varying in a
shader. This can be used to ensure that a shader will succesfully
compile without using more than GL_MAX_VARYING_VECTORS on devices that
do not perform spec-compliant packing of varyings. This is in contrast
to sh::CheckVariablesWithinPackingLimits(), which checks whether there
are enough vectors *with* spec-compliant packing.

v0.3.2

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Auto merge of #49 - jrmuizel:version-bump, r=jdm

Bump version

v0.2.7

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Auto merge of #31 - servo:kvark-version-1, r=jdm

Bump version to 0.2.7

Going to publish it if this is merged, assuming no objections?

v0.2.4

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Auto merge of #27 - servo:kvark-version, r=jdm

update the version to 0.2.4