Tags: servo/mozangle
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Upgrade the version of angle (#69) * Update gfx/angle * Update UPSTREAM * Update patches * Apply patches * Generate build data * Fixes for linux * Update test expectations * Fixes for windows * libz only on feature * CompileOptions mozangle * Remove redundant windows checks * Compile all gfx/angle/targets as separate libs * Version 0.5 * whole-archive for libEGL ang libGLESV2 * Fix CompileOptions::mozangle() * Fixups from review * Remove some stray printlns * fixups * Update generate_build_data.py --------- Co-authored-by: sagudev <you@example.com> Co-authored-by: Martin Robinson <mrobinson@igalia.com>
Auto merge of #50 - jamienicol:num-varying-vecs, r=jrmuizel Add function to count number of unpacked varying vectors This counts the number of vectors used by each active varying in a shader. This can be used to ensure that a shader will succesfully compile without using more than GL_MAX_VARYING_VECTORS on devices that do not perform spec-compliant packing of varyings. This is in contrast to sh::CheckVariablesWithinPackingLimits(), which checks whether there are enough vectors *with* spec-compliant packing.
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