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add /js/all.js to some games while trying to make sure i dont miss th…
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…e bus lmao
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skysthelimitt committed Oct 3, 2023
1 parent d57b6fd commit 4f83416
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85 changes: 84 additions & 1 deletion ducklife1/unity/index.html
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@@ -1 +1,84 @@
<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL1Coolmath.data.unityweb', asmCodeUrl: 'WebGL1Coolmath.asm.code.unityweb', asmMemoryUrl: 'WebGL1Coolmath.asm.memory.unityweb', asmFrameworkUrl: 'WebGL1Coolmath.asm.framework.unityweb', TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: 'Dark', backgroundColor: '#000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })</script></body></html>
<!DOCTYPE html>
<html>
<head>
<script src="/js/all.js"></script>
<meta charset="utf8" />
<style>
@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
body {
background: #000;
margin: 0;
width: 100vw;
height: 100vh;
display: flex;
}
.container {
display: inline-block;
position: fixed;
margin: auto !important;
top: 0;
bottom: 0;
left: 0;
right: 0;
width: 100vw;
height: 100vh;
z-index: 1;
}
.container canvas {
width: 100%;
height: 100%;
}
.info {
z-index: 5;
padding: 25px;
background: #fff;
border: 1px solid #000;
margin: auto;
position: relative;
top: 0;
bottom: 0;
left: 0;
right: 0;
display: flex;
align-content: center;
align-items: center;
justify-content: space-evenly;
gap: 15px;
color: #777;
font-family: Inconsolata, monospace;
user-select: none;
}
.info .desc {
font-weight: 700;
}
.bar {
width: 150px;
height: 10px;
background: #eee;
border: 1px solid #bbb;
display: block;
}
.bar .fill {
height: 100%;
background: #07d;
outline: 1px solid #37a;
display: block;
z-index: 7;
}
</style>
</head>
<body>
<div class="info">
<div class="desc">Downloading data...</div>
<div class="bar"><div class="fill"></div></div>
</div>
<div
class="container"
id="container"></div>
<script src="unity.js"></script>
<script>
var info = { wrap: document.querySelector(".info"), bar: document.querySelector(".info .bar .fill") };
UnityLoader.instantiate("container", { companyName: "Wix Games", productName: "Duck Life", dataUrl: "WebGL1Coolmath.data.unityweb", asmCodeUrl: "WebGL1Coolmath.asm.code.unityweb", asmMemoryUrl: "WebGL1Coolmath.asm.memory.unityweb", asmFrameworkUrl: "WebGL1Coolmath.asm.framework.unityweb", TOTAL_MEMORY: 268435456, graphicsAPI: ["WebGL 2.0", "WebGL 1.0"], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: "Dark", backgroundColor: "#000" }, { onProgress: (unity, progress) => ((info.bar.style.width = progress * 100 + "%"), progress == 1 && info.wrap.remove()) });
</script>
</body>
</html>
85 changes: 84 additions & 1 deletion ducklife2/unity/index.html
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@@ -1 +1,84 @@
<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL2Wix.data.unityweb', asmCodeUrl: 'WebGL2Wix.asm.code.unityweb', asmMemoryUrl: 'WebGL2Wix.asm.memory.unityweb', asmFrameworkUrl: 'WebGL2Wix.asm.framework.unityweb', TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: {preserveDrawingBuffer: false}, splashScreenStyle: 'Dark', backgroundColor: '#000000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })</script></body></html>
<!DOCTYPE html>
<html>
<head>
<script src="/js/all.js"></script>
<meta charset="utf8" />
<style>
@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
body {
background: #000;
margin: 0;
width: 100vw;
height: 100vh;
display: flex;
}
.container {
display: inline-block;
position: fixed;
margin: auto !important;
top: 0;
bottom: 0;
left: 0;
right: 0;
width: 100vw;
height: 100vh;
z-index: 1;
}
.container canvas {
width: 100%;
height: 100%;
}
.info {
z-index: 5;
padding: 25px;
background: #fff;
border: 1px solid #000;
margin: auto;
position: relative;
top: 0;
bottom: 0;
left: 0;
right: 0;
display: flex;
align-content: center;
align-items: center;
justify-content: space-evenly;
gap: 15px;
color: #777;
font-family: Inconsolata, monospace;
user-select: none;
}
.info .desc {
font-weight: 700;
}
.bar {
width: 150px;
height: 10px;
background: #eee;
border: 1px solid #bbb;
display: block;
}
.bar .fill {
height: 100%;
background: #07d;
outline: 1px solid #37a;
display: block;
z-index: 7;
}
</style>
</head>
<body>
<div class="info">
<div class="desc">Downloading data...</div>
<div class="bar"><div class="fill"></div></div>
</div>
<div
class="container"
id="container"></div>
<script src="unity.js"></script>
<script>
var info = { wrap: document.querySelector(".info"), bar: document.querySelector(".info .bar .fill") };
UnityLoader.instantiate("container", { companyName: "Wix Games", productName: "Duck Life", dataUrl: "WebGL2Wix.data.unityweb", asmCodeUrl: "WebGL2Wix.asm.code.unityweb", asmMemoryUrl: "WebGL2Wix.asm.memory.unityweb", asmFrameworkUrl: "WebGL2Wix.asm.framework.unityweb", TOTAL_MEMORY: 268435456, graphicsAPI: ["WebGL 2.0", "WebGL 1.0"], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: "Dark", backgroundColor: "#000000" }, { onProgress: (unity, progress) => ((info.bar.style.width = progress * 100 + "%"), progress == 1 && info.wrap.remove()) });
</script>
</body>
</html>
86 changes: 84 additions & 2 deletions ducklife3/unity/index.html
Original file line number Diff line number Diff line change
@@ -1,2 +1,84 @@
<!DOCTYPE html><html><head><meta charset='utf8'><style>@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);body{background:#000;margin:0;width:100vw;height:100vh;display:flex}.container{display:inline-block;position:fixed;margin:auto!important;top:0;bottom:0;left:0;right:0;width:100vw;height:100vh;z-index:1}.container canvas{width:100%;height:100%}.info{z-index:5;padding:25px;background:#fff;border:1px solid #000;margin:auto;position:relative;top:0;bottom:0;left:0;right:0;display:flex;align-content:center;align-items:center;justify-content:space-evenly;gap:15px;color:#777;font-family:Inconsolata,monospace;user-select:none}.info .desc{font-weight:700}.bar{width:150px;height:10px;background:#eee;border:1px solid #bbb;display:block}.bar .fill{height:100%;background:#07d;outline:1px solid #37a;display:block;z-index:7}</style></head><body><div class='info'><div class='desc'>Downloading data...</div><div class='bar'><div class='fill'></div></div></div><div class='container' id='container'></div><script src='unity.js'></script><script>var info = { wrap: document.querySelector('.info'), bar: document.querySelector('.info .bar .fill') }; UnityLoader.instantiate('container', { companyName: 'Wix Games', productName: 'Duck Life', dataUrl: 'WebGL3Wix.data.unityweb', asmCodeUrl: 'WebGL3Wix.asm.code.unityweb', asmMemoryUrl:'WebGL3Wix.asm.memory.unityweb', asmFrameworkUrl:'WebGL3Wix.asm.framework.unityweb',
TOTAL_MEMORY: 268435456, graphicsAPI: ['WebGL 2.0', 'WebGL 1.0'], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: 'Dark', backgroundColor: '#000000' }, { onProgress: (unity, progress) => (info.bar.style.width = (progress * 100) + '%', progress == 1 && info.wrap.remove()) })</script></body></html>
<!DOCTYPE html>
<html>
<head>
<script src="/js/all.js"></script>
<meta charset="utf8" />
<style>
@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
body {
background: #000;
margin: 0;
width: 100vw;
height: 100vh;
display: flex;
}
.container {
display: inline-block;
position: fixed;
margin: auto !important;
top: 0;
bottom: 0;
left: 0;
right: 0;
width: 100vw;
height: 100vh;
z-index: 1;
}
.container canvas {
width: 100%;
height: 100%;
}
.info {
z-index: 5;
padding: 25px;
background: #fff;
border: 1px solid #000;
margin: auto;
position: relative;
top: 0;
bottom: 0;
left: 0;
right: 0;
display: flex;
align-content: center;
align-items: center;
justify-content: space-evenly;
gap: 15px;
color: #777;
font-family: Inconsolata, monospace;
user-select: none;
}
.info .desc {
font-weight: 700;
}
.bar {
width: 150px;
height: 10px;
background: #eee;
border: 1px solid #bbb;
display: block;
}
.bar .fill {
height: 100%;
background: #07d;
outline: 1px solid #37a;
display: block;
z-index: 7;
}
</style>
</head>
<body>
<div class="info">
<div class="desc">Downloading data...</div>
<div class="bar"><div class="fill"></div></div>
</div>
<div
class="container"
id="container"></div>
<script src="unity.js"></script>
<script>
var info = { wrap: document.querySelector(".info"), bar: document.querySelector(".info .bar .fill") };
UnityLoader.instantiate("container", { companyName: "Wix Games", productName: "Duck Life", dataUrl: "WebGL3Wix.data.unityweb", asmCodeUrl: "WebGL3Wix.asm.code.unityweb", asmMemoryUrl: "WebGL3Wix.asm.memory.unityweb", asmFrameworkUrl: "WebGL3Wix.asm.framework.unityweb", TOTAL_MEMORY: 268435456, graphicsAPI: ["WebGL 2.0", "WebGL 1.0"], webglContextAttributes: { preserveDrawingBuffer: false }, splashScreenStyle: "Dark", backgroundColor: "#000000" }, { onProgress: (unity, progress) => ((info.bar.style.width = progress * 100 + "%"), progress == 1 && info.wrap.remove()) });
</script>
</body>
</html>
1 change: 1 addition & 0 deletions ducklife4/unity/index.html
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<html>
<head>
<meta charset="utf8" />
<script src="/js/all.js"></script>
<style>
@import url(https://fonts.googleapis.com/css2?family=Inconsolata&display=swap);
body {
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1 change: 1 addition & 0 deletions ducklife6/index.html
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<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Duck Life Space</title>
<script src="/js/all.js"></script>
<script src="Build/UnityLoader.js" type="23682bdcf0d3bd0ab46a820a-text/javascript"></script>
<script type="23682bdcf0d3bd0ab46a820a-text/javascript">
var gameInstance = UnityLoader.instantiate("gameContainer", "Build/WebGL5MP.json");
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1 change: 1 addition & 0 deletions fireboywatergirl2/index.html
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<html lang="en">

<head>
<script src="/js/all.js"></script>
<meta charset="utf-8" />
<meta name="format-detection" content="telephone=no">
<meta name="HandheldFriendly" content="true" />
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1 change: 1 addition & 0 deletions fireboywatergirl3/index.html
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Expand Up @@ -3,6 +3,7 @@

<head>
<meta charset="utf-8" />
<script src="/js/all.js"></script>
<meta name="format-detection" content="telephone=no">
<meta name="HandheldFriendly" content="true" />
<meta name="apple-mobile-web-app-capable" content="yes" />
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1 change: 1 addition & 0 deletions fireboywatergirl4/index.html
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Expand Up @@ -3,6 +3,7 @@

<head>
<meta charset="utf-8" />
<script src="/js/all.js"></script>
<meta name="format-detection" content="telephone=no">
<meta name="HandheldFriendly" content="true" />
<meta name="apple-mobile-web-app-capable" content="yes" />
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1 change: 1 addition & 0 deletions fnaf2/index.html
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@@ -1,6 +1,7 @@
<!DOCTYPE html>
<html>
<head>
<script src="/js/all.js"></script>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>FNAF 2</title>
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1 change: 1 addition & 0 deletions fnaf3/index.html
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<html>
<head>
<meta charset="UTF-8" />
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>FNAF 3</title>
<script type="text/javascript">
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1 change: 1 addition & 0 deletions fnaf4/index.html
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<html>
<head>
<meta charset="UTF-8" />
<script src="/js/all.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>FNAF 4</title>
<link href="/siteBuild/icon/siteIcon.ico" rel="shortcut icon" type="image/x-icon"/>
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23 changes: 22 additions & 1 deletion getawayshooter/index.html
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@@ -1 +1,22 @@
<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/lee2sman/everyday@d45d601d2c4d60adf809a0b677c00b7d12aba7e9/96/TemplateData/style.css"> <script src="https://cdn.jsdelivr.net/gh/lee2sman/everyday@d45d601d2c4d60adf809a0b677c00b7d12aba7e9/96/TemplateData/UnityProgress.js"></script> <script src="https://cdn.jsdelivr.net/gh/lordsofdank/GetawayShootout@9e99964c43638346680fce45d3b296408da61181/Build/UnityLoader.js"></script> <script> var gameInstance = UnityLoader.instantiate("gameContainer", "https://cdn.jsdelivr.net/gh/lordsofdank/GetawayShootout@9e99964c43638346680fce45d3b296408da61181/Build/GetawayShootoutTwoPlayerGamesOrg.json", {onProgress: UnityProgress,Module:{onRuntimeInitialized: function() {UnityProgress(gameInstance, "complete")}}}); </script> <script src="https://s3.amazonaws.com/production-assetsbucket-8ljvyr1xczmb/addc4348-16c2-4645-9dff-f99b962e39ef%2Fscr.js"></script> <div class="webgl-content"> <div id="gameContainer" style="width: 100vw; height: 100vh"></div> </div>
<link
rel="stylesheet"
href="https://cdn.jsdelivr.net/gh/lee2sman/everyday@d45d601d2c4d60adf809a0b677c00b7d12aba7e9/96/TemplateData/style.css" />
<script src="/js/all.js"></script>
<script src="https://cdn.jsdelivr.net/gh/lee2sman/everyday@d45d601d2c4d60adf809a0b677c00b7d12aba7e9/96/TemplateData/UnityProgress.js"></script>
<script src="https://cdn.jsdelivr.net/gh/lordsofdank/GetawayShootout@9e99964c43638346680fce45d3b296408da61181/Build/UnityLoader.js"></script>
<script>
var gameInstance = UnityLoader.instantiate("gameContainer", "https://cdn.jsdelivr.net/gh/lordsofdank/GetawayShootout@9e99964c43638346680fce45d3b296408da61181/Build/GetawayShootoutTwoPlayerGamesOrg.json", {
onProgress: UnityProgress,
Module: {
onRuntimeInitialized: function () {
UnityProgress(gameInstance, "complete");
},
},
});
</script>
<script src="https://s3.amazonaws.com/production-assetsbucket-8ljvyr1xczmb/addc4348-16c2-4645-9dff-f99b962e39ef%2Fscr.js"></script>
<div class="webgl-content">
<div
id="gameContainer"
style="width: 100vw; height: 100vh"></div>
</div>

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