This extension adds rich language support for the Go language to VS Code.
Read the Changelog to know what has changed over the last few versions of this extension.
- Language Features
- How to use this extension?
- Install or update all dependencies
- Building and Debugging the Extension
- Tools this extension depends on
- Frequently Asked Questions (FAQ)
- Contributing
- Code of Conduct
- License
- Auto Completion of symbols as you type (using
gocode
) - Signature Help for functions as you type (using
gogetdoc
orgodef
+go doc
) - Quick Info on the symbol as you hover over it (using
gogetdoc
orgodef
+go doc
)
- Go to or Peek Definition of symbols (using
gogetdoc
orgodef
+go doc
) - Find References of symbols and Implementations of interfaces (using
guru
) - Go to symbol in file or see the file outline (using
go-outline
) - Go to symbol in workspace (using
go-symbols
) - Toggle between a Go program and the corresponding test file.
- Code Snippets for quick coding
- Format code on file save as well as format manually (using
goreturns
orgoimports
which also remove unused imports orgofmt
). To disable the format on save feature, add"[go]": {"editor.formatOnSave": false}
to your settings. - Symbol Rename (using
gorename
. Note: For Undo after rename to work in Windows you need to havediff
tool in your path) - Add Imports to current file (using
gopkgs
) - Add/Remove Tags on struct fields (using
gomodifytags
) - Generate method stubs for interfaces (using
impl
) - Fill struct literals with default values (using
fillstruct
)
- Build-on-save to compile code and show build errors. (using
go build
andgo test
) - Vet-on-save to run
go vet
and show errors as warnings - Lint-on-save to show linting errors as warnings (using
golint
,gometalinter
,staticcheck
,golangci-lint
orrevive
) - Semantic/Syntactic error reporting as you type (using
gotype-live
)
- Run Tests under the cursor, in current file, in current package, in the whole workspace using either commands or codelens
- Run Benchmarks under the cursor using either commands or codelens
- Show code coverage either on demand or after running tests in the package.
- Generate unit tests skeleton (using
gotests
)
- Debug your code, binaries or tests (using
delve
)
- Install/Update all dependent Go tools
- Upload to the Go Playground (using
goplay
)
Install and open Visual Studio Code. Press Ctrl+Shift+X
or Cmd+Shift+X
to open the Extensions pane. Find and install the Go extension. You can also install the extension from the Marketplace. Open any .go
file in VS Code. The extension is now activated.
This extension uses a set of Go tools to provide the various rich features. These tools are installed in your GOPATH by default. If you wish to have these tools in a separate location, provide the desired location in the setting go.toolsGopath
. Read more about this and the tools at Go tools that the Go extension depends on.
You will see Analysis Tools Missing
in the bottom right, clicking this will offer to install all of the dependent Go tools. You can also run the command Go: Install/Update tools
to install/update the same.
Note 1: Read GOPATH in the VS Code Go extension to learn about the different ways you can get the extension to set GOPATH.
Note 2: The Format on save
feature has a timeout of 750ms after which the formatting is aborted. You can change this timeout using the setting editor.formatOnSaveTimeout
. This feature gets disabled when you have enabled the Auto Save
feature in Visual Studio Code.
Note 3: This extension uses gocode
to provide completion lists as you type. If you have disabled the go.buildOnSave
setting, then you may not get fresh results from not-yet-built dependencies. Therefore, ensure you have built your dependencies manually in such cases.
The Go extension is ready to use on the get go. If you want to customize the features, you can edit the settings in your User or Workspace settings. Read All Settings & Commands in Visual Studio Code Go extension for the full list of options and their descriptions.
The Go extension uses a host of Go tools to provide the various language features. An alternative is to use a single language server that provides the same features using the Language Server Protocol
Previously, we added support to use go-langserver
, the language server from Sourcegraph. There is no active development for it anymore and it doesn't support Go modules. Therefore, we are now switching to use gopls
, the language server from Google which is currently in active development.
- If you are already using the language server from Sourcegraph, you can continue to use it as long as you are not using Go modules. We do suggest you to move to using
gopls
though.- To do so, delete the
go-langserver
binary/executable in your machine and this extension will prompt you to installgopls
after a reload of the VS Code window.
- To do so, delete the
- Since the language server from Google provides much better support for Go modules, you will be prompted about it when the extension detects that you are working on a project that uses Go modules.
- If you have never used language server before, and now opt to use it, you will be prompted to install and use the language server from Google as long as you are using a Go version > 1.10
Note: The language server from Google supports Go version > 1.10 only
Below are the settings you can use to control the use of the language server. You need to reload the VS Code window for any changes in these settings to take effect.
- Set
go.useLanguageServer
totrue
to enable the use of language server - Use the setting
go.languageServerExperimentalFeatures
to control which features do you want to be powered by the language server. - Set
"go.languageServerFlags": ["-logfile", "path to a text file that exists"]
to collect logs in a log file. - Set
"go.languageServerFlags": ["-rpc.trace"]
to see the complete rpc trace in the output panel (View
->Output
->gopls
)
If you want to try out other language servers, for example, bingo, then install it and add the below setting
"go.alternateTools": {
"gopls": "bingo"
}
This will tell the Go extension to use bingo
in place of gopls
.
If you find any problems using the gopls
language server, please first check the list of existing issues for gopls and update the relevant ones with your case before logging a new one at https://github.com/golang/go/issues
A linter is a tool giving coding style feedback and suggestions. By default this extension uses the official golint as a linter.
You can change the default linter and use the more advanced golangci-lint
by setting go.lintTool
to "golangci-lint" in your settings. It shares some of the performance
characteristics of megacheck, but supports a broader range of tools.
You can configure golangci-lint with go.lintFlags
, for example to show issues only in new code and to enable all linters:
"go.lintFlags": ["--enable-all", "--new"],
You can also use staticcheck.
Another alternative of golint is revive. It is extensible, configurable, provides superset of the rules of golint, and has significantly better performance.
To configure revive, use:
"go.lintFlags": ["-exclude=vendor/...", "-config=${workspaceFolder}/config.toml"]
Finally, the result of those linters will show right in the code (locations with suggestions will be underlined), as well as in the output pane.
In addition to integrated editing features, the extension also provides several commands in the Command Palette for working with Go files:
Go: Add Import
to add an import from the list of packages in your Go contextGo: Current GOPATH
to see your currently configured GOPATHGo: Test at cursor
to run a test at the current cursor position in the active documentGo: Test Package
to run all tests in the package containing the active documentGo: Test File
to run all tests in the current active documentGo: Test Previous
to run the previously run test commandGo: Test All Packages in Workspace
to run all tests in the current workspaceGo: Generate Unit Tests For Package
Generates unit tests for the current packageGo: Generate Unit Tests For File
Generates unit tests for the current fileGo: Generate Unit Tests For Function
Generates unit tests for the selected function in the current fileGo: Install Tools
Installs/updates all the Go tools that the extension depends onGo: Add Tags
Adds configured tags to selected struct fields.Go: Remove Tags
Removes configured tags from selected struct fields.Go: Generate Interface Stubs
Generates method stubs for given interfaceGo: Fill Struct
Fills struct literal with default valuesGo: Run on Go Playground
Upload the current selection or file to the Go Playground
You can access all of the above commands from the command palette (Cmd+Shift+P
or Ctrl+Shift+P
).
A few of these are available in the editor context menu as an experimental feature as well. To control which of these commands show up in the editor context menu, update the setting go.editorContextMenuCommands
.
To use the debugger, you must currently manually install delve
. See the Installation Instructions for full details. On MacOS it requires creating a self-signed cert to sign the dlv
binary.
For more read Debugging Go Code Using VS Code.
To remote debug using VS Code, read Remote Debugging.
To quickly get all dependencies installed (or updated) see the Go Tools wiki page.
You can set up a development environment for debugging the extension during extension development. Read more at Building, Debugging and Sideloading the extension in Visual Studio Code.
This extension uses a host of Go tools to provide the various rich features. These tools are installed in your GOPATH by default. If you wish to have the extension use a separate GOPATH for its tools, provide the desired location in the setting go.toolsGopath
. Read more about this and the tools at Go tools that the Go extension depends on.
Please see our wiki on Frequently Asked Questions to get answers to your questions or get started with troubleshooting.
This project welcomes contributions and suggestions. Please go through our Contributing Guide to learn how you can contribute. It also includes details on the Contributor License Agreement.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.