Small FPS related adjustments #3817
Merged
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Tectures (Leaves?) in our meeting spot were pointlesly calculating vsize fpr dozens of faces per texture, couldn't resist cutting it a bit (probably can be optimized a lot more, ex: record last heaviest face). LLViewerTextureList::updateImagesFetchTextures dropped from 200mks to 130mks.
Also on_screen was working wrongly using last face only.
@Geenz if you are fine with this I will find a ticket to attach this to.