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Second Life Test 7.2.0
Description
Some 'disconnect' issues that don't make much sense came up. No solid solution yet, but some improvements can be done:
- Attemp to send logout when disconecting even if we lost network (should speed up relog in case it gets through)
- Either revising the 45s delay or extending timer if some kind of communitation/changes do go on
- Sanity check bandwidth input.
- Improve logging/user feedback for reasons of disconnect
Reproduction steps
Kady's and Strawberry's logs in slack
Strawberry teleported over couple locations before going back into initial region which failed.
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