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MipFlooding
MipFlooding PublicC# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
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SubstanceShaderUE
SubstanceShaderUE PublicForked from Calvinatorr/SubstanceShaderUE
Substance Designer shader for 1-1 parity with UE4 viewport
GLSL 3
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