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connect the opacity on the transmission (Autodesk#1252)
* connect the opacity on the transmission * remove useless cout * add constant string "transmission" * add a substract node to convert opacity to transmission in the procedural * add testsuite for issue Autodesk#1204 * remap opacity after converting it * fix type mismatch resulting from a GfVec4 multiplication * interpret primvarreader_xxx::varname as a string as well as a token * reorder alphabetically * add reference image and bigger donuts (cherry picked from commit 9c28596)
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Surface opacity should translate to arnold transmission | ||
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See #1204 | ||
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author: cyril.pichard | ||
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PARAMS: {'scene':'test.usd', 'resaved':'scene.ass'} |
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