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Description
This happens randomly and there doesn't seem to be any pattern to it. So, the crash could happen on the first call or even after a long number of calls. Also, for some reason this causes a crash in the rendering side of the code.
Exception : Unhandled exception at 0x00007FFFB56B478C (KernelBase.dll) in Editor.exe: 0x0000087D (parameters: 0x0000000000000000, 0x0000003232BFB4F0, 0x0000003232BFB510).
Debug logs towards the end :
The thread 0x1470 has exited with code 0 (0x0).
The thread 0x3c9c has exited with code 0 (0x0).
The thread 0x43c8 has exited with code 0 (0x0).
D3D11 CORRUPTION: ID3D11DeviceContext::PSSetShaderResources: Third parameter, array index 0 corrupt or unexpectedly NULL. [ MISCELLANEOUS CORRUPTION #15: CORRUPTED_PARAMETER3]
Exception thrown at 0x00007FFFB56B478C (KernelBase.dll) in Editor.exe: 0x0000087D (parameters: 0x0000000000000000, 0x0000003232BFB4F0, 0x0000003232BFB510).
Unhandled exception at 0x00007FFFB56B478C (KernelBase.dll) in Editor.exe: 0x0000087D (parameters: 0x0000000000000000, 0x0000003232BFB4F0, 0x0000003232BFB510).
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bugSomething isn't workingSomething isn't workingneeds-testingNeeds to be tested for confirmationNeeds to be tested for confirmation