Note that you may need to run
cargo updateto pull some dependency updates. If you are coming from Hands-on Rust, the code is maintained here
You can read a tutorial series on writing a Roguelike with this library at: https://bfnightly.bracketproductions.com/rustbook/
Bracket-lib is the primary support library for my book, Hands-on Rust. Please consider checking out my book.
Early work has begun on writing a manual. You can find it in the manual folder, or read it online.
BREAKING CHANGE ALERT: The crossterm feature is now cross_term if you are using bracket-terminal directly. It's still crossterm for bracket-lib and rltk.
IMPORTANT: If you are running the webgpu backend, you need to add resolver = 2 to your Cargo.toml file. WGPU requires it for platform selection.
This is RLTK, renamed because it is increasingly finding usage outside of just Roguelikes. It's also been divided into a number of crates, to make it easy to pick-and-choose the features you need.
rltkcrate wrapsbracket-liband re-exports in therltk::andrltk::preludenamespace. This preserves compatibility with all existing RLTK projects.bracket-algorithm-traitsexposes the traits required for the various algorithm systems in other crates.bracket-coloris my RGB/HSV color management system.bracket-geometryexposes various geometric primitives and helpers. Supports other crates.bracket-noiseis a port of Auburn's FastNoise to Rust.bracket-pathfindingprovides a high-performance A* (A-Star) pathing system, as well as Dijkstra maps.bracket-randomis a dice-oriented random number generator, including parsing of RPG-style dice strings such as3d6+12.
In your Cargo.toml file, include:
[dependencies]
bracket-lib = "~0.8"There are a few feature flags designed to aide integration with other systems:
specstells variousbracket-libsub-systems to export important primitives as having Specs'Componenttype applied.serdetells variousbracket-libsub-systems to support usingSerdefor serialization/de-serialization.
Performance:
threadedenables multi-threading on some sub-systems.
Terminal mode:
By default, bracket-lib runs in OpenGL mode (or WebGL if it detects that you are compiling for wasm32-unknown-unknown). If you want to use other rendering back-ends, disable default features and apply one of the following feature flags:
webgputo use thewgpusystem as a back-end, supporting Vulkan, Metal and WebGPU.crosstermto use the excellentCrosstermterminal library.cursesto usepancursesforncursesorpdcursessupport depending upon your platform.
- https://github.com/Micutio/innit
- https://github.com/amethyst/shotcaller
- https://github.com/bofh69/rouge
- https://github.com/carsin/miners
- https://github.com/baszalmstra/my-little-robots
- https://github.com/Havegum/Terrain-Generator
- https://github.com/Bobox214/rs-gliphus
- https://github.com/Maxgy/blademaster
- https://github.com/Maxgy/text-rts