Description
Expected behavior
Expected touch 'self' to always trigger... like in Scratch 2
Actual behavior
I was pleasantly surprised that with multiple clones, the touching 'self' only triggers if the clone is touching another copy of itself. This is by far the better solution, but I just wanted to flag it up as a difference. If you keep this functionality (and I really hope you do) then please add in an option to select the current sprite from the list of available sprite collisions). In Scratch 2 all clones are red all the time, and it runs VERY slowly. I'd also like to say well done for making the collision detection so much quicker in scratch 3 (even if general script processing is far slower at present - Do you expect the general script speed to get better as the engine is progressed? or is this going to be a balancing act?).
Steps to reproduce
Load up this project '138856666'. Run the project and see that sprites that are not colliding other clones are not coloured red.
Operating system and browser
PC, Chrome