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Sprite execution order incompatibility causes layering issues in this project #2945

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@kchadha

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@kchadha

Expected Behavior

https://scratch.mit.edu/projects/73724746/ should behave the same in 2.0 and 3.0.

Actual Behavior

This project does not have the mountains in the correct layer when imported into 3.0. I think this is an execution order issue as the sprites follow the model of go to front followed by go back [n] layers. The resulting layer for the sprite in question depends on when the sprites code is executed in comparison to other sprites.

Found by @carljbowman in a smoke test on 08/17/18.

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